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reference:projects-and-institutions

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Torque Tycoon > Reference

Project and Institution Reference

This is the compact catalogue of all construction choices. F10 and the Live Map show their current cargo costs and should be used when those values change.

Which Hub Projects exist?

Project Levels Scope Effect
Survey Station 1-2 One per region Unlocks Tier 2 / Tier 3 rumor access.
Checkpoint 1-3 One per region Raises regional Security and floor.
Maintenance Works 1-3 One per region Sources produce faster.
Dispatch Office 1-3 One per region Enables and expands regional AI supply.
Forward Airfield 1-2 Each Hub Rearm/refuel, then player start.

Which City Projects exist?

Project Levels Effect
Civic Administration 1-2 Trust recovery +25% / +50%.
Civil Defense Office 1-2 Inbound unrest spread x0.5 / x0.25.
Regional Depot 1-2 Every Source capacity +2 / +4 crates.

Which Institutions exist?

Institution World prerequisite Effect
Cartography Institute 3 level-2 Survey Stations +1 open rumor slot.
Air Logistics Command 2 Dispatch Offices Cross-region AI supply; +2 simultaneous flights.
Standards Bureau 8 active Factories Every recipe needs one fewer input, minimum one.
Reconstruction Fund 6 level-2 Settlements Every project needs one fewer crate, minimum one.
Airspace Command 3 level-3 Checkpoints +10 Security floor; enemy groups return half as thickly.
Public Works Office 25 mapped sites Half demolition cost, half material back, no cooldown.
Flight Academy 25 mapped sites Second tier of every airframe perk.
Sameba Cathedral Tbilisi and 5 other Institutions Trust recovery x1.25; unrest spread halved.

Settlements and Projects explains slots, prerequisites and regional choices; Build a Settlement Project explains the workflow.

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