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mechanics:logistics-and-production

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Torque Tycoon > Game Mechanics

How Logistics and Production Work

The shared economy turns raw cargo into processed goods, then uses those goods to keep Settlements alive and build the network. A destination only needs to accept the cargo you are carrying; not every useful route uses every production step.

What does each site do?

Site Role
Source Produces raw material such as Logs, Grain, Iron Ore, Coal or Oil.
Factory Consumes specified inputs and stages processed output.
Hub A Settlement that collects supply and hosts Hub Projects.
City A Settlement that consumes Food and selects City Projects.

Factories with two inputs need both. A delivered input does not instantly become output; stored inputs are processed before the finished crate is staged.

Which cargo chains exist?

Input Factory Output
Grain Food Processing Food
Logs Sawmill Lumber
Iron Ore + Coal Steel Mill Steel
Steel + Lumber Building Materials Plant Building Materials
Steel Industrial Parts Works Industrial Parts
Oil Fuel Refinery Fuel

The Standards Bureau reduces every factory recipe by one input crate, never below one. Site details on the Live Map override this table if balancing changes.

Why does the supply chain matter?

Food is day-to-day Settlement supply. Other cargo placed in a Settlement becomes Reserve for levels and projects. This makes a route useful when it removes a shortage, commissions a site, funds construction or opens the next production tier. Find a Useful Task turns that model into flight decisions.

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