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Table of Contents
Torque Tycoon > Game Mechanics
How Logistics and Production Work
The shared economy turns raw cargo into processed goods, then uses those goods to keep Settlements alive and build the network. A destination only needs to accept the cargo you are carrying; not every useful route uses every production step.
What does each site do?
| Site | Role |
|---|---|
| Source | Produces raw material such as Logs, Grain, Iron Ore, Coal or Oil. |
| Factory | Consumes specified inputs and stages processed output. |
| Hub | A Settlement that collects supply and hosts Hub Projects. |
| City | A Settlement that consumes Food and selects City Projects. |
Factories with two inputs need both. A delivered input does not instantly become output; stored inputs are processed before the finished crate is staged.
Which cargo chains exist?
| Input | Factory | Output |
|---|---|---|
| Grain | Food Processing | Food |
| Logs | Sawmill | Lumber |
| Iron Ore + Coal | Steel Mill | Steel |
| Steel + Lumber | Building Materials Plant | Building Materials |
| Steel | Industrial Parts Works | Industrial Parts |
| Oil | Fuel Refinery | Fuel |
The Standards Bureau reduces every factory recipe by one input crate, never below one. Site details on the Live Map override this table if balancing changes.
Why does the supply chain matter?
Food is day-to-day Settlement supply. Other cargo placed in a Settlement becomes Reserve for levels and projects. This makes a route useful when it removes a shortage, commissions a site, funds construction or opens the next production tier. Find a Useful Task turns that model into flight decisions.
