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Table of Contents
Deliver Cargo
A valid cargo run stages the correct crate, moves it to a site that accepts it and delivers it there.
Open the radio menu with # on the ground or Alt+# in the air, then press F10 to select Other. The paths below start inside the Other menu.
For internal transport, use only the Cargo entry to load, deliver and store Torque Tycoon crates. DCS's built-in rearm/reload and cargo-loading menus do not work with these crates.
Internal Cargo Run
- At the Source or Factory, settle within 30 m of its pad and open
My Location > Storage. Storage refuses a request from further out. - Select the required cargo and choose a number of crates, Spawn max free slots or Spawn max payload.
- Position the aircraft close enough to the crates, then use
Cargo > Load nearbyto load them. - Open
Navigation > Cargo Sitesand use Refresh nearest sites if the cargo was just loaded. - Select the destination and use Deploy smoke when a visual marker is useful.
- Approach the destination's delivery point, see Cargo.
- Settle low and almost stationary, then unload with
Cargo > Deliver.
Success. The matching crate is consumed by the destination and its stock, Reserve or operating state changes. The message shows the wage the delivery paid. Crates at helipads are placed in free positions around the pad so that they do not stack or block the landing spot. At an airfield, crates are set down behind your aircraft, so any parking position near the Tycoon tent will do.
If the delivery does not count. Read the radio-menu result and check that the aircraft was settled at the correct delivery point and that the site accepts the cargo. When the aircraft stands at a site that does not take the cargo, the message names that site and the refused cargo.
- Unloaded with Drop loaded: the crates are only set down. Deliver them with
Cargo > Deliver > Nearby. - Part of the load stays on the ground: the Projects of that Settlement or airfield need no more of that cargo.
- Settlement Food store FULL: it takes no more Food. Fly the crate to a Settlement that still has room before the second restart.
- Airfield: an airfield takes deliveries only for its own Projects. To pass cargo on, use
Cargo > Store, see Relay Cargo Through Depots. - Cargo Sites empty: it stays empty until internal cargo is aboard.
- Source looks blocked: inspect its stored and staged crates before assuming that production has failed.
Airplane Cargo Run
The C-130J-30 cannot land on a helipad, so it works a pad site from beside it. 80 m is the limit for taking cargo out, loading and delivering alike.
- Land and stop within 80 m of the Source's or Factory's pad. Closer is better:
Load nearbyreaches 80 m around the aircraft, and a crate on the far side of the pad is further away than the pad itself. - Open
My Location > Storageand take the crates out. They appear around the pad, as they do for a helicopter. - Load them with
Cargo > Load nearby. - Fly to the destination. At a Hub, City or Factory, stop within 80 m of its pad and deliver with
Cargo > Deliver. At an airfield, park within 500 m of the Tycoon tent and store withCargo > Store, or deliver withCargo > Deliverfor its own Projects.
A full C-130 load rarely matches what one destination needs, so the usual run still ends at an airfield, where helicopters take the cargo on for the last leg.
Slingload Delivery
- Choose the destination from the Live Map or the nearby-site navigation before lifting the crate.
- Attach the Tycoon crate with the helicopter's normal cargo-hook controls.
- Fly it to the appropriate helipad, marked construction point or airfield and set it down there.
- Deliver it with
Cargo > Deliver > Nearby, or store it withCargo > Store > Nearby. Tycoon detects the sling pickup and set-down automatically, but setting a crate down does not deliver it.
Cargo Sites is based on internally loaded cargo and may therefore remain empty while a crate is on the hook.

