guides:build-project
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Table of Contents
Build a Project
Build a Project by placing its cargo at the site that will host it and spending it through the Projects radio menu. The site must have a free slot and meet the Project's level and regional or world prerequisites.
| Host | Where the cargo goes |
|---|---|
| Hub or City | Its Reserve. Lumber, Steel, Building Materials, Fuel and Industrial Parts enter it automatically. |
| Airfield | Its storage, up to the storage limit. See Airfields. |
- Choose a useful Project and a site that is allowed to host it.
- Check the Project's current cargo and prerequisite status in the Tycoon radio menu or on the Live Map.
- Deliver the required cargo to that site.
- At the site, open the radio menu with # on the ground or Alt+# in the air, press F10 for Other, then select
Tycoon > My Location > Projects. - Find the Project under Ready to build or Missing requirements and check its
<Cargo> N/Mrows. - Choose Build now when the Project is listed under Ready to build.
Success. Building spends the cargo and completes the Project immediately. Its slot and effect appear on the Live Map.
If the Project is not ready. Read the reason shown under Missing requirements. The blocker may be cargo, a free slot, Settlement level, Trust, Security or another regional or world prerequisite. To reverse a choice, open Built here, select the building and use CONFIRM: tear down after checking its cost and the cooldown.
Components Used
Related Guides
guides/build-project.1790545520.txt.gz · Last modified: by 127.0.0.1
