components
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Game Components
This is the canonical knowledge base for Torque Tycoon. Each subject has one page containing its rules and relationships. Use Guides when you want a flight procedure rather than a system explanation.
Logistics
- Cargo - crate types, weights, delivering and storing.
- Aircraft - cargo slots, rated payload and special roles.
- Airfields - shared storage limit, 500 m reach and airfield build sites.
- Sources - raw-material production, staging and capacity.
- Factories - recipes, inputs and processed output.
Credits and Equipment
- Credits - earning, fees and the Wallet.
- Upgrades - Workshop refits for each aircraft type.
- Insurance - hull policy and equipment cover.
- Aircraft Losses - deductible, recovery, Trust and Security.
Settlements
- Settlements - commissioning, Food, Reserve, levels and slots.
- Projects - Hub upgrades, City upgrades and demolition.
- Institutions - world prerequisites and server-wide effects.
- Trust - supply health, warning states, recovery and aircraft losses.
- Unrest - paused growth, spread and recovery state.
Security
- Security - regional safety, what raises it and what costs it.
- Ambushes - cargo risk, enemy groups and consequences.
- Enemy Detection - stations, relay sensors, calibration and threat fixes.
Exploration
- Exploration - unknown, rumored and mapped sites.
- Rumors - search leads, limits and tier requirements.
- Encounters - locals who offer rumors, and traps.
- A/N Direction Finding - audio courses used to locate rumored sites.
Player Tools
- Live Map - current sites, routes, Sorties, modes and layers.
- Radio Menu - Tycoon commands available in DCS.
- OpenKneeboard - moving-map setup and automatic follow.
- Player Statistics - recorded flight, logistics, exploration, quality and Security values.
- Achievements - public milestones, official criteria and hidden rewards.
- Ranks - four progression ladders and their capstones.
Server Operations
components.1791223566.txt.gz · Last modified: by 127.0.0.1
