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components:unrest

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Torque Tycoon > Game Components

Unrest

Unrest is the low-Trust state of a single Settlement.

  • Starts when Trust falls to 30% or lower.
  • Ends when Trust is back at 55%. Supplying a neighbour does not help; the Settlement itself needs Food.
  • Costs growth at that Settlement and brings more and heavier enemies into its region.
  • Timers for Trust, spread and escalation only run while at least one player is flying.

Stages

Stage Trigger Effect
Warning Trust below 40% Warning only
Unrest Trust at 30% or lower Levels and new Projects pause; more enemies in the region
Spreading About 45 minutes in unrest with less than 75% stock Drags down the other Settlements in the region; even more enemies
Region-wide Two or more spreading Settlements in one region Also drags down the neighbouring regions and sends more enemies there

Spread

Source Affects Trust loss
Spreading Settlement Other Settlements in its region 1% per minute
Region-wide unrest Settlements in neighbouring regions 0.5% per minute
  • Spread pulls a Settlement down to 30% Trust, which puts it into unrest as well.
  • Settlements already in unrest are not dragged down any further.
  • Spread ends for good when the source is back at 55% Trust.
  • Civil Defense Office: incoming spread halved (level 1) or quartered (level 2).
  • Sameba Cathedral: spread halved server-wide.

Full Stock Stops Spread

At 95% Food stock or more:

Settlement Effect
Any Settlement Loses no Trust to spread
Spreading source Stops spreading at once; counts as plain Unrest while its Trust recovers
  • If the source's stock falls below 95% before its Trust reaches 55%, it spreads again.
  • A full stock does not end unrest by itself; that still takes 55% Trust.

During Unrest

Pauses Settlement levels, new Projects, Survey Station, Forward Airfield, Regional Depot
Keeps working Checkpoints, production, Dispatch Office, Civic Administration, Civil Defense Office, Institutions

Enemy Pressure

For enemies, unrest counts as missing Security. The Security value on the Live Map does not change.

Region state Security counts as Enemy ground groups Ambushes
Unrest 35 points lower +1 group per Settlement in unrest, at most +3 Chance x2, half the pause between ambushes, one extra ambush at a time
Spreading 45 points lower As Unrest Chance x2.5, otherwise as Unrest
Region-wide 55 points lower As Unrest Chance x3, otherwise as Unrest
Next to a region-wide unrest 15 points lower +1 group Chance x1.25
  • A source that stopped spreading because of a full stock counts as Unrest.
  • The lowered Security also decides how heavy enemies are:
    • 25% or less: ground groups from AAA, MANPADS and checkpoints.
    • Below 20%: ambushes at heavy strength.
  • The ambush chance multiplier applies on top of the lowered Security.
  • A region in unrest that also borders a region-wide unrest uses the stronger effect; the two do not add up.
  • Once no Settlement in the region is in unrest, no extra groups are sent. Groups already on the ground stay until they are cleared.
components/unrest.1789156845.txt.gz · Last modified: by 127.0.0.1