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components:unrest

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Torque Tycoon > Game Components

Unrest

Unrest is the low-Trust state of a Settlement. It begins when Trust falls below 30%, pauses that Settlement's growth and draws more and heavier enemies into the region. Supplying a neighbouring Settlement does not cure the source of unrest; the affected Settlement itself must recover above 55% Trust.

Stage Trigger Effect
Warning Trust below 40% Warning only.
Unrest Trust below 30% Levels and new Projects pause; enemy pressure in the region rises.
Spreading About 45 minutes in unrest with less than 75% stock Other Settlements in the region below 95% stock lose 1% Trust per minute; enemy pressure rises further.
Region-wide Two or more spreading Settlements Settlements below 95% stock in neighbouring regions lose 0.5% Trust per minute; the neighbouring regions also receive more enemies.

A full Food stock keeps a Settlement out of the spread. At 95% stock or more, a Settlement loses no Trust to spread, and a spreading source stops spreading: it counts as plain unrest again while its Trust recovers. If its stock falls below 95% before it has recovered, it spreads again. Below 95% stock, spread drags a Settlement down to the unrest threshold, which puts it into unrest as well. Spread ends for good when the original source rises above 55% Trust. Civil Defense Office reduces incoming spread. Sameba Cathedral halves it server-wide.

While a Settlement is in unrest, Survey Station, Forward Airfield and Regional Depot pause. Checkpoints, production, Dispatch Office, Civic Administration, Civil Defense Office and Institutions continue operating so the region can recover.

Enemy Pressure

For enemies, unrest counts as missing Security. The Security value shown on the Live Map does not change, but enemy ground groups and ambushes in the region behave as if it were lower. The reduced value also decides how heavy they are: at 25% or less, ground groups are drawn from AAA, MANPADS and checkpoints, and below 20% ambushes arrive at heavy strength.

Region state Counts as Enemy ground groups Ambushes
Unrest 35 Security points lower +1 group per Settlement in unrest, at most +3 Chance x2, half the pause between ambushes, one extra ambush at a time
Spreading 45 points lower As above Chance x2.5, otherwise as above
Region-wide 55 points lower As above Chance x3, otherwise as above
Next to a region-wide unrest 15 points lower +1 group Chance x1.25

The ambush chance multiplier applies on top of the lower Security. A source that has stopped spreading because its stock is at 95% or more counts as Unrest. A region in unrest that also borders a region-wide unrest uses the stronger of the two effects; they do not add up. Once no Settlement in the region is in unrest any more, no extra groups are sent. Groups already on the ground stay until they are cleared.

components/unrest.1789155872.txt.gz · Last modified: by 127.0.0.1