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components:trust

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Torque Tycoon > Game Components

Trust

Trust is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low.

Food and Trust

Trust follows the fill level of the Food store. It falls below half a store and rises above it, and the rate grows towards the top of the store:

Food stock Trust per flight hour
0% −24
25% −12
50% ±0
75% +6
90% +24
100% +36

Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three.

The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. Sources and Factories keep working during that time.

A Settlement's panel on the Live Map shows its current Trust trend and its consumption in crates per flight hour.

States

The outer ring of a Hub or City on the Live Map shows its state:

  • Healthy: the store is full enough for Trust to hold or rise.
  • Warning: Trust has fallen far enough to be flagged. The Settlement still works normally.
  • Unrest: Trust has fallen through the warning band; see Unrest. Leaving unrest requires a clear margin of recovery.

Recovery boosts

Civic Administration speeds up Trust recovery in its region. It multiplies only a gain, so it has no effect below 50% Food. A UH-1H Food delivery adds a short recovery boost; further UH-1H deliveries refresh the timer rather than stack it, and the Flight Academy improves the perk.

components/trust.1790546369.txt.gz · Last modified: by 127.0.0.1