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Table of Contents
Torque Tycoon > Game Components
Trust
Trust is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low.
Food and Trust
Trust follows the fill level of the Food store. It falls below half a store and rises above it, and the rate grows towards the top of the store:
| Food stock | Trust per flight hour |
|---|---|
| 0% | −24 |
| 25% | −12 |
| 50% | ±0 |
| 75% | +6 |
| 90% | +24 |
| 100% | +36 |
Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three.
The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. Sources and Factories keep working during that time.
A Settlement's panel on the Live Map shows its current Trust trend and its consumption in crates per flight hour.
States
The outer ring of a Hub or City on the Live Map shows its state:
- Healthy: the store is full enough for Trust to hold or rise.
- Warning: Trust has fallen far enough to be flagged. The Settlement still works normally.
- Unrest: Trust has fallen through the warning band; see Unrest. Leaving unrest requires a clear margin of recovery.
Recovery boosts
Civic Administration speeds up Trust recovery in its region. It multiplies only a gain, so it has no effect below 50% Food. A UH-1H Food delivery adds a short recovery boost; further UH-1H deliveries refresh the timer rather than stack it, and the Flight Academy improves the perk.
