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components:trust

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Torque Tycoon > Game Components

Trust

Trust is the long-term Food-supply health of one Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low.

Trust follows the fill level of that store, and it does so unevenly. A Settlement kept close to full recovers many times faster than one left at a comfortable middle level, while an empty store pulls Trust down within hours. Topping a store right up is therefore worth far more than the extra crates suggest.

The simulation clock for these effects runs only while someone is flying an airplane or helicopter. When nobody is flying, Trust is frozen in both directions: it neither falls nor recovers. Sources and Factories continue working during that time.

A Hub or City's outer ring on the Live Map shows which state it is in:

  • Healthy: the store is full enough that Trust holds or climbs.
  • Warning: Trust has fallen far enough to be flagged. The Settlement still works normally.
  • Unrest: Trust has fallen through the warning band, see Unrest. Getting out again takes a clear margin of recovery, not one crate above the line.

Civic Administration speeds up Trust recovery at its Settlement. A UH-1H Food delivery adds a short recovery boost; later Huey deliveries refresh rather than stack the timer, and the Flight Academy improves the perk.

components/trust.1789996236.txt.gz · Last modified: by 127.0.0.1