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Table of Contents
Torque Tycoon > Game Components
Player Statistics
Torque Tycoon records player statistics covering flying, logistics, exploration, flight quality and defensive contribution. Achievements place milestones on these values; Ranks combine selected achievement rows into four progression ladders.
Recording starts with the first sortie, even before a Discord account is linked. Linking through DCSBot makes the recorded progress eligible for achievements, ranks and Discord roles, including progress earned before linking. Until then nothing is awarded and nothing is posted publicly: an unlinked player is told in the mission that achievements are waiting, but not which ones. They are granted within a minute of linking.
Where to see them
Tycoon > My Statistics in the Radio Menu shows your own values, field positions, recent achievements and nearest achievement targets. Without a linked account it shows how many achievements are waiting to be claimed instead of naming them. Refresh from backend pulls a fresh snapshot after a landing or delivery.
In Discord, /tycoon stats shows a player's values and /tycoon top shows a leaderboard where enabled. Your cockpit card is personal and is shown only to your own DCS group.
Flight and activity
| Statistic | What it measures |
|---|---|
| Flight hours | Total time in player slots, mirrored from DCSBot sessions. |
| Takeoffs | Takeoffs recorded in DCSBot sessions. |
| Landings | Landings recorded in DCSBot sessions. This is the value used by the landing achievement row. |
| Crashes | Crashes recorded in DCSBot sessions. |
| Flight distance | Distance flown by player-controlled aircraft, in kilometres. |
| Tycoon landing events | Landing events exported directly by the Tycoon mission runtime. This is kept separately from the DCSBot landing counter. |
Core logistics and exploration
| Statistic | What it measures |
|---|---|
| Delivered crates | Tycoon cargo crates delivered by the player. |
| Delivered freight | Total delivered cargo weight in metric tons. |
| Sites supplied | Distinct delivery targets supplied by the player. |
| Mapped sites | Distinct sites whose mapping was attributed to the player. |
Flight quality and operating conditions
The mission samples player aircraft every 0.5 seconds, but it does not store the samples or a position track. At the end of a sortie it writes only counters and extrema.
| Statistic | What it measures |
|---|---|
| Smooth cargo deliveries | Deliveries whose carrier sortie had at least ten cargo samples and kept at least 95% of them within 20 degrees of bank and 3 m/s downward speed. |
| Steady cargo sorties | Cargo sorties with at least ten cargo samples and no sampled bank angle above 45 degrees. |
| Feather-touch landings | Landings with no more than 1.0 m/s sampled downward speed. |
| Nap-of-the-earth sorties | Sorties of at least 50 km with at least 80% of airborne samples below 50 m AGL. |
| Maximum sampled bank | Largest absolute bank angle sampled across the player's sorties. |
| Maximum sampled pitch | Largest absolute pitch angle sampled across the player's sorties. |
| Maximum sampled descent | Largest downward vertical speed sampled across the player's sorties. |
| Lowest sampled AGL | Lowest sampled height above terrain. |
| Efficient deliveries | Deliveries with a delivery-efficiency factor of at least 95%. |
| Night deliveries | Deliveries made between sunset and sunrise for the mission date. |
| Low-visibility deliveries | Deliveries made while the archived mission visibility was below 3 km. |
| Longest delivery | Longest direct source-to-destination delivery distance. |
| Damaged deliveries completed | Deliveries completed after the carrier or cargo took combat damage. |
| Landing streak without carrier loss | Largest number of landings between player carrier-loss events. |
Advanced logistics
| Statistic | What it measures |
|---|---|
| Fresh site deliveries | First attributed delivery after a site's first mapping, provided it arrived within one hour. |
| Projects supplied | Completed construction projects that received a matching player delivery while the project was open. |
| Solo city supply sessions | Completed sessions in which one player was the City's only attributed supplier and supply stayed at target throughout. |
| Mixed material days | UTC days on which the player delivered Lumber, Steel and Building Materials. |
| Production runs supplied | Completed production runs that consumed player-delivered input crates. |
| Delivery lineage depth | Deepest valid input-production chain behind a delivered crate. |
| Regions fully supplied | Regions in which the player has supplied every active mapped site. |
| Emergency deliveries | Deliveries made while the destination was below 10% supply before delivery. |
| All sites supplied | Whether the player has supplied every site that is currently active and mapped. |
Advanced exploration
| Statistic | What it measures |
|---|---|
| A/N listening time | Airborne time during which SRS confirms that a radio is tuned to the exact frequency and modulation of an active rumor while the aircraft is inside signal range. Time is counted once even if several radios or rumor signals match. |
| Calibrated sectors | Successful DF station sector calibrations attributed to the player. Recalibration after quality decay can contribute again. |
Security contribution
| Statistic | What it measures |
|---|---|
| Threats neutralized | Player-attributed kills against units registered as Tycoon threats or ambushes. General DCSBot kill totals do not count. |
| Threat groups cleared | Complete static Tycoon threat groups to which the player contributed a hit or kill. |
| Ambushes repulsed | Cleared Tycoon ambushes to which the player contributed while the target survived. |
For a cleared group or ambush, every attributed participant receives group credit. Unit kills are credited only to the killer. An ambush ending in target_destroyed does not count as repulsed.
Privacy
/tycoon mydatalists everything stored about you./tycoon optoutremoves you from leaderboards, announcements, Discord rank roles and public lists. Your own numbers remain visible to you./tycoon deletemydataerases your data where the server has enabled it. Achievements and ranks are deleted, names are removed and world-history facts are retained only under a random pseudonym.
Your IP address is never stored. Flight telemetry retains sortie aggregates only; it does not retain sampled positions or a flight track.
