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components:sources

Torque Tycoon > Game Components

Sources

Sources produce the economy's raw materials: Logs, Grain, Iron Ore, Coal and Oil. A mapped Source stays inactive until its commissioning requirement is delivered, then starts producing as soon as the last crate arrives.

A Source stages its output on its pad. Storage capacity covers pad crates and warehouse stock together, so an uncollected crate can block further production. Restarts top up only a small base stock and clear pad crates; crates dropped elsewhere keep their saved position for one restart (see Restarts). The Live Map shows a Source's state, its current cycle length and the time to its next crate.

Source Types

Source Type Output Cargo Tier Unlocked By
Forest Logs 1 Available from the start
Farm Grain 1 Available from the start
Iron Iron Ore 2 Survey Station level 1
Coal Coal 2 Survey Station level 1
Oil Oil 3 Survey Station level 2

Upgrade Projects

Regional Projects improve Sources without changing what they produce.

Project Built At Scope Effect on Sources
Maintenance Works Hub or City One per region Production speed +15% / +25% / +35% at level 1/2/3 (each level replaces the last). Capped at 2x base rate.
Regional Depot Hub or City One per region Storage +2 / +4 crates at level 1/2 (each level replaces the last). Paused while its Settlement is in unrest.
Survey Station Hub or City One per region Gates which tier can appear: level 1 unlocks Tier 2 (Iron Ore, Coal), level 2 unlocks Tier 3 (Oil).
components/sources.txt · Last modified: by 127.0.0.1