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components:settlements

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Torque Tycoon > Game Components

Settlements

Settlements are the Hubs and Cities that turn individual deliveries into persistent regional progress. A mapped Settlement is commissioned by its initial delivery, begins consuming Food and starts at level 1. Food becomes its operating supply; the cargo its Projects are paid in (Lumber, Steel, Building Materials, Fuel and Industrial Parts) enters the Reserve used for levels and construction. Raw cargo from Sources, such as Logs, Grain or Oil, is not taken by a Settlement.

Settlement Food consumption runs only while at least one player is flying an airplane or helicopter. With nobody flying, Food stock and Trust are frozen; source production and factories continue running overnight.

Higher levels require Reserve cargo, increase Food demand and unlock construction capacity. The level itself uses no build slot, and upgrading an existing Project keeps its current slot.

A Settlement stores at most 100 % of its level's Food target, so Food cannot be stockpiled without limit. A level 1 Settlement holds 12 crates, level 2 holds 18 and level 3 holds 24. Once the store is full the pad stops accepting Food: the crate stays where it was set down and can be picked up and flown to a Settlement that still has room. The Radio Menu shows a full store as FULL, and the Live Map's inner fill shows the same 100 %.

Level Hub slots City Project slots Institution seats Food storage
1 1 1 0 12 crates
2 2 2 0 18 crates
3 3 2 1 24 crates

Hubs can specialise through as many as three Hub Project slots. Cities use up to two City Project slots and gain one separate Institution seat at level 3. A Settlement's Trust reflects sustained Food supply. Unrest pauses levels and new Projects, and also pauses selected growth perks until the Settlement recovers.

The Live Map represents a Hub or City's Trust with its outer ring and stored supply with its inner fill. Its detail panel shows the level, Reserve, occupied slots, locked slots and paused effects.

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