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components:settlements

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Torque Tycoon > Game Components

Settlements

Settlements are the Hubs and Cities that turn individual deliveries into persistent regional progress. A mapped Settlement is commissioned by its initial delivery, begins consuming Food and starts at level 1. Food becomes its operating supply; non-Food cargo enters the Reserve used for levels and construction.

Higher levels require Reserve cargo, increase Food demand and unlock construction capacity. The level itself uses no build slot, and upgrading an existing Project keeps its current slot.

Level Hub slots City Project slots Institution seats
1 1 1 0
2 2 2 0
3 3 2 1

Hubs can specialise through as many as three Hub Project slots. Cities use up to two City Project slots and gain one separate Institution seat at level 3. A Settlement's Trust reflects sustained Food supply. Unrest pauses levels and new Projects, and also pauses selected growth perks until the Settlement recovers.

The Live Map represents a Hub or City's Trust with its outer ring and stored supply with its inner fill. Its detail panel shows the level, Reserve, occupied slots, locked slots and paused effects.

components/settlements.1787601370.txt.gz · Last modified: by 127.0.0.1