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components:security

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Torque Tycoon > Game Components

Security

Security is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it. Every point affects ambush probability, and ambushes stop only at full Security.

Checkpoints work on the value and on its floor at the same time. Building a level raises Security once, and it also guarantees a floor that combat losses cannot push the region below. A higher level does more of both, and Airspace Command lifts the floor again everywhere. The floor is what a region keeps without anyone flying for it; the value above it has to be won by clearing enemy groups.

A region below full Security regenerates enemy ground groups near villages or known sites. The lower the Security, the more groups return and the heavier they are, until at full Security none come back. Airspace Command weakens that returning force.

Unrest makes a region count as considerably less secure than the Live Map shows, both for returning ground groups and for ambushes, and the further it has escalated the wider that gap. A region bordering a region-wide unrest is dragged down with it. The displayed Security number does not move, so resolving an unrest source is part of regional safety even when the value on the map stays where it was. See Unrest for the stages.

Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, while threat contacts follow Enemy Detection rules rather than exposing exact enemy positions.

components/security.1789996236.txt.gz · Last modified: by 127.0.0.1