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components:security

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Torque Tycoon > Game Components

Security

Security is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it. Every point affects ambush probability, and ambushes disappear only at 100% Security.

Checkpoints create a Security floor that combat losses cannot cross. The floor is set by the Checkpoint's level rather than accumulated: level 1 holds 25%, level 2 holds 40% and level 3 holds 55%. Airspace Command adds another 10 floor points everywhere, so a fully upgraded region backed by that Institution never falls below 65%.

The Security value itself is separate from its floor. Each Checkpoint level also raises it once, by 10, 15 and 20 points. A region starts a fresh world at 20%, so building the complete ladder carries it to 65% and every point beyond that has to be won by clearing enemy groups. Low-Security regions regenerate enemy groups near villages or known sites; Airspace Command reduces the returning force.

Unrest adds a temporary 20-point penalty to ambush rolls in its region without reducing the Security number shown on the Live Map. This makes resolving an unrest source part of regional safety even when the displayed value has not changed.

Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, while threat contacts follow Enemy Detection rules rather than exposing exact enemy positions.

components/security.1788098876.txt.gz · Last modified: by 127.0.0.1