User Tools

Site Tools


components:radio-menu

This is an old revision of the document!


Torque Tycoon > Game Components

Radio Menu

The Radio Menu holds every Tycoon cockpit action; the F10 map holds none of them. F10 does not open the radio menu: it selects Other after the radio menu is already open.

  1. On the ground, open the radio menu with #.
  2. In the air, open it with Alt+#.
  3. Press F10 to select Other.
  4. Choose Tycoon for general actions or Cargo for internal crate handling.

Key bindings may differ when a DCS control profile has been changed.

Finds destinations and site information.

├─ Tycoon
│  │
│  ├─ Navigation
│  │  ├─ Refresh nearest sites
│  │  ├─ Cargo Sites                    (only shown when cargo is loaded)
│  │  │  └─ <Site>
│  │  │     ├─ Deploy smoke
│  │  │     ├─ Fire flare
│  │  │     └─ Drop illumination bomb
│  │  └─ Nearby Sites
│  │     └─ <Site>
│  │        ├─ Deploy smoke
│  │        ├─ Fire flare
│  │        └─ Drop illumination bomb
Site Smoke colour
Source Green
Factory Blue
Hub Orange
City White

Smoke appears roughly 120 metres to the right of the approach. Fire flare launches a red signal flare directly from the selected site and can be requested again after 30 seconds.

Drop illumination bomb lights up the selected site at night: the bomb ignites 1000 metres above the site's ground level (never above your own aircraft) and slowly descends. It can be requested again after 5 minutes.

Map

Shows more information on the F10 Map, Unpins Projects (See Projects)

│  ├─ Map
│  │  ├─ Show Supply (60s)
│  │  ├─ Redraw markers
│  │  └─ Pinned projects (N)
│  │     ├─ Unpin: <SITE> <Project>     (one row per pin)
│  │     └─ Unpin all

Situation Report

Displays information about the situation nearby

│  ├─ Situation Report
│  │  ├─ Most urgent demand
│  │  ├─ Nearest pickup
│  │  └─ Open projects
│  │

My Location

Operates on the nearest valid site and contains the submenues Projects, Storage and Institutions (Cities Only)

│  └─ My Location (<SITE_ID>)
│     │
│     ├─ Projects
│     │  ├─ Ready to build (N)
│     │  │  └─ <Project>
│     │  │     ├─ Build now
│     │  │     ├─ <Cargo> N/M ok            (status rows)
│     │  │     ├─ Pin to map / Unpin from map (see below)
│     │  │     └─ Print details
│     │  ├─ Missing requirements (N)
│     │  │  ├─ <Project>  <badge>            (individual, same shape as above)
│     │  │  └─ <Pool> (N): <reason>          (collapsed candidates, e.g. Hub/City slot pool full)
│     │  │     ├─ <reason>                   (status row, stated once)
│     │  │     └─ <Project>                  (same as above, one per candidate)
│     │  ├─ Built here (N)
│     │  │  └─ <Building>
│     │  │     ├─ CONFIRM: tear down <Building>
│     │  │     ├─ Cost <Cargo> N/M
│     │  │     └─ Print details
│     │  └─ N/M build sites used             (slot ledger, inert row)
│     │
│     ├─ Institutions                        (CITY sites only; branch absent elsewhere)
│     │  ├─ Open (N)
│     │  │  └─ <Institution>  [same row shape as Ready/Missing above]
│     │  └─ Built (N)
│     │     └─ <Institution>  [same row shape as Built here above]
│     │
│     └─ Storage
│        ├─ Stored x/y                       (airfields only: all cargo combined / storage limit)
│        └─ <CARGO> (n)                      (n = crates staged + in storage)
│           ├─ Spawn max free slots
│           ├─ Spawn max payload
│           ├─ Spawn 1 crate
│           ├─ Spawn 2 crates
│           ├─ Spawn 4 crates
│           ├─ Spawn 6 crates
│           └─ Spawn 24 crates

Storage

Storage takes crates out of the stock of the site you are at. Pick the cargo, then how many crates you want.

Entry Crates taken out
Spawn max free slots As many as your aircraft has free slots, even beyond its rated payload.
Spawn max payload As many as stay within your aircraft's rated payload.
Spawn 1 / 2 / 4 / 6 / 24 crates The fixed number, or whatever is left if the site holds less.

Some of a site's crates may first have to be brought out of its storage. That takes a few seconds, and the crates appear once they have arrived. Where they appear depends on the site, see Cargo.

Messages you may see:

Message Meaning
bringing N more <cargo> from storage… The crates are on their way; wait a few seconds.
only X of Y <cargo> requested are in storage - spawning what is available The site holds fewer crates than requested. You get all of them.
out of range for cargo here (X m away, max Y m) Too far from the site: 500 m at an airfield, 80 m for an airplane at a pad, 30 m for a helicopter at a pad. Nothing is taken out.
no room to place cargo near your aircraft No free space behind the aircraft. Move a little and try again.
rated payload already reached Spawn max payload has nothing left to add. Use Spawn max free slots to load beyond it.
cargo bay full No free slot left.

At an airfield, the first row Stored x/y shows how full its shared storage is.

Pin Projects

Adds a User Marker to the F10 Map. To open it, click on the red circle or toggle all markers with this button in the F10 Map:
The F10 map button that toggles all markers.
Pinned Project:
A pinned project marker on the F10 map.

To delete it, click on the red cross or remove it via the Radio Menu.

Pins are removed on a server restart.

Statistics

Shows pilot statistics

│  ├─ Statistics
│  │  ├─ Show my statistics
│  │  └─ Refresh from backend

Cargo

After opening the radio menu and selecting F10 Other, use the top-level Cargo entry whenever a Torque Tycoon crate moves between the ground and the aircraft's internal cargo hold. DCS's built-in rearm/reload and cargo-loading menus do not recognize Tycoon crates. Slingloads use the helicopter's cargo hook and are detected separately.

│
└─ Cargo                                     (top-level entry under Other, NOT nested under Tycoon)
   ├─ Show cargo status
   ├─ Load nearby
   │  ├─ Load all nearby
   │  └─ Load <Crate>                        (one per crate nearby)
   └─ Drop loaded
      ├─ Drop all loaded
      └─ Drop <Crate>                        (one per loaded crate)

Chat Commands

Some answers are faster to type than to click. These commands work in the ordinary DCS chat and reply only to your own group.

Command Shows
-tyc help The list of commands.
-tyc supply [seconds] Full supply labels on the F10 map for a short while.
-tyc info <code> The detail card for one site.
-tyc demand [n] The most urgent demands.
-tyc source [cargo] The nearest pickup for a cargo.
-tyc projects The open projects.
-tyc rumors The current rumors.
-tyc threats Threat contacts nearby.

-timeleft gives the time to the next restart, and -linkme links a Discord account, see DCSBot.

components/radio-menu.1790081261.txt.gz · Last modified: by 127.0.0.1