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Table of Contents
Torque Tycoon > Game Components
Radio Menu
Tycoon cockpit actions are in the DCS radio menu, not on the F10 map. F10 does not open the radio menu: it selects Other after the radio menu is already open.
- On the ground, open the radio menu with #.
- In the air, open it with Alt+#.
- Press F10 to select Other.
- Choose
Tycoonfor general actions orCargofor internal crate handling.
Key bindings may differ when a DCS control profile has been changed.
Navigation
Finds destinations and site information.
├─ Tycoon │ │ │ ├─ Navigation │ │ ├─ Refresh nearest sites │ │ ├─ Cargo Sites (only shown when cargo is loaded) │ │ │ └─ <Site> │ │ │ ├─ Deploy smoke │ │ │ ├─ Fire flare │ │ │ └─ Drop illumination bomb │ │ └─ Nearby Sites │ │ └─ <Site> │ │ ├─ Deploy smoke │ │ ├─ Fire flare │ │ └─ Drop illumination bomb
| Site | Smoke colour |
|---|---|
| Source | Green |
| Factory | Blue |
| Hub | Orange |
| City | White |
Smoke appears roughly 120 metres to the right of the approach. Fire flare launches a red signal flare directly from the selected site and can be requested again after 30 seconds.
Drop illumination bomb lights up the selected site at night: the bomb ignites 1000 metres above the site's ground level (never above your own aircraft) and slowly descends. It can be requested again after 5 minutes.
Map
Shows more information on the F10 Map, Unpins Projects (See Projects)
│ ├─ Map │ │ ├─ Show Supply (60s) │ │ ├─ Redraw markers │ │ └─ Pinned projects (N) │ │ ├─ Unpin: <SITE> <Project> (one row per pin) │ │ └─ Unpin all
Situation Report
Displays information about the situation nearby
│ ├─ Situation Report │ │ ├─ Most urgent demand │ │ ├─ Nearest pickup │ │ └─ Open projects │ │
My Location
Operates on the nearest valid site and contains the submenues Projects, Storage and Institutions (Cities Only)
│ └─ My Location (<SITE_ID>) │ │ │ ├─ Projects │ │ ├─ Ready to build (N) │ │ │ └─ <Project> │ │ │ ├─ Build now │ │ │ ├─ <Cargo> N/M ok (status rows) │ │ │ ├─ Pin to map / Unpin from map (see below) │ │ │ └─ Print details │ │ ├─ Missing requirements (N) │ │ │ ├─ <Project> <badge> (individual, same shape as above) │ │ │ └─ <Pool> (N): <reason> (collapsed candidates, e.g. Hub/City slot pool full) │ │ │ ├─ <reason> (status row, stated once) │ │ │ └─ <Project> (same as above, one per candidate) │ │ ├─ Built here (N) │ │ │ └─ <Building> │ │ │ ├─ CONFIRM: tear down <Building> │ │ │ ├─ Cost <Cargo> N/M │ │ │ └─ Print details │ │ └─ N/M build sites used (slot ledger, inert row) │ │ │ ├─ Institutions (CITY sites only; branch absent elsewhere) │ │ ├─ Open (N) │ │ │ └─ <Institution> [same row shape as Ready/Missing above] │ │ └─ Built (N) │ │ └─ <Institution> [same row shape as Built here above] │ │ │ └─ Storage │ ├─ Stored x/y (airfields only: all cargo combined / storage limit) │ └─ <CARGO> (n) (n = crates staged + in storage) │ ├─ Spawn max free slots │ ├─ Spawn max payload │ ├─ Spawn 1 crate │ ├─ Spawn 2 crates │ ├─ Spawn 4 crates │ ├─ Spawn 6 crates │ └─ Spawn 24 crates
Storage
Storage takes crates out of the stock of the site you are at. Pick the cargo, then how many crates you want.
| Entry | Crates taken out |
|---|---|
| Spawn max free slots | As many as your aircraft has free slots, even beyond its rated payload. |
| Spawn max payload | As many as stay within your aircraft's rated payload. |
| Spawn 1 / 2 / 4 / 6 / 24 crates | The fixed number, or whatever is left if the site holds less. |
Some of a site's crates may first have to be brought out of its storage. That takes a few seconds, and the crates appear once they have arrived. Where they appear depends on the site and your aircraft, see Cargo.
Messages you may see:
| Message | Meaning |
|---|---|
bringing N more <cargo> from storage… | The crates are on their way; wait a few seconds. |
only X of Y <cargo> requested are in storage - spawning what is available | The site holds fewer crates than requested. You get all of them. |
out of range for cargo here (X m away, max Y m) | Too far from the site: 500 m at an airfield, 100 m for an airplane at a pad. Nothing is taken out. |
no room to place cargo near your aircraft | No free space behind the aircraft. Move a little and try again. |
rated payload already reached | Spawn max payload has nothing left to add. Use Spawn max free slots to load beyond it. |
cargo bay full | No free slot left. |
At an airfield, the first row Stored x/y shows how full its shared storage is.
Pin Projects
Adds a User Marker to the F10 Map. To open it, click on the red circle or toggle all markers with this button in the F10 Map:

Pinned Project:

To delete it, click on the red cross or remove it via the Radio Menu.
Pins are removed on a server restart.
Statistics
Shows pilot statistics
│ ├─ Statistics │ │ ├─ Show my statistics │ │ └─ Refresh from backend
Cargo
After opening the radio menu and selecting F10 Other, use the top-level Cargo entry whenever a Torque Tycoon crate moves between the ground and the aircraft's internal cargo hold. DCS's built-in rearm/reload and cargo-loading menus do not recognize Tycoon crates. Slingloads use the helicopter's cargo hook and are detected separately.
│
└─ Cargo (top-level entry under Other, NOT nested under Tycoon)
├─ Show cargo status
├─ Load nearby
│ ├─ Load all nearby
│ └─ Load <Crate> (one per crate nearby)
└─ Drop loaded
├─ Drop all loaded
└─ Drop <Crate> (one per loaded crate)
