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components:radio-menu

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Torque Tycoon > Game Components

Radio Menu

Tycoon cockpit actions are in the DCS radio menu, not on the F10 map. F10 does not open the radio menu: it selects Other after the radio menu is already open.

  1. On the ground, open the radio menu with #.
  2. In the air, open it with Alt+#.
  3. Press F10 to select Other.
  4. Choose Tycoon for general actions or Cargo for internal crate handling.

Key bindings may differ when a DCS control profile has been changed.

Finds destinations and site information.

├─ Tycoon
│  │
│  ├─ Navigation
│  │  ├─ Refresh nearest sites
│  │  ├─ Cargo Sites                    (only shown when cargo is loaded)
│  │  │  └─ <Site>
│  │  │     └─ Deploy smoke
│  │  └─ Nearby Sites
│  │     └─ <Site>
│  │        └─ Deploy smoke
Site Smoke colour
Source Green
Factory Blue
Hub Orange
City White

Smoke appears roughly 120 metres to the right of the approach.

Map

Shows more information on the F10 Map, Unpins Projects (See Projects)

│  ├─ Map
│  │  ├─ Show Supply (60s)
│  │  ├─ Redraw markers
│  │  └─ Pinned projects (N)
│  │     ├─ Unpin: <SITE> <Project>     (one row per pin)
│  │     └─ Unpin all

Situation Report

Displays information about the situation nearby

│  ├─ Situation Report
│  │  ├─ Most urgent demand
│  │  ├─ Nearest pickup
│  │  └─ Open projects
│  │

My Location

Operates on the nearest valid site and contains the submenues Projects, Storage and Institutions (Cities Only)

│  └─ My Location (<SITE_ID>)
│     │
│     ├─ Projects
│     │  ├─ Ready to build (N)
│     │  │  └─ <Project>
│     │  │     ├─ Build now
│     │  │     ├─ <Cargo> N/M ok            (status rows)
│     │  │     ├─ Pin to map / Unpin from map (see below)
│     │  │     └─ Print details
│     │  ├─ Missing requirements (N)
│     │  │  ├─ <Project>  <badge>            (individual, same shape as above)
│     │  │  └─ <Pool> (N): <reason>          (collapsed candidates, e.g. Hub/City slot pool full)
│     │  │     ├─ <reason>                   (status row, stated once)
│     │  │     └─ <Project>                  (same as above, one per candidate)
│     │  ├─ Built here (N)
│     │  │  └─ <Building>
│     │  │     ├─ CONFIRM: tear down <Building>
│     │  │     ├─ Cost <Cargo> N/M
│     │  │     └─ Print details
│     │  └─ N/M build sites used             (slot ledger, inert row)
│     │
│     ├─ Institutions                        (CITY sites only; branch absent elsewhere)
│     │  ├─ Open (N)
│     │  │  └─ <Institution>  [same row shape as Ready/Missing above]
│     │  └─ Built (N)
│     │     └─ <Institution>  [same row shape as Built here above]
│     │
│     └─ Storage
│        └─ <CARGO> (n)
│           ├─ Spawn max free slots
│           └─ Spawn 1..6 crates

Pin Projects

Adds a User Marker to the F10 Map. To open it, click on the red circle or toggle all markers with this button in the F10 Map:

Pinned Project:

To delete it, click on the red cross or remove it via the Radio Menu.

Pins are removed on a server restart.

Statistics

Shows pilot statistics

│  ├─ Statistics
│  │  ├─ Show my statistics
│  │  └─ Refresh from backend

Cargo

After opening the radio menu and selecting F10 Other, use the top-level Cargo entry whenever a Torque Tycoon crate moves between the ground and the aircraft's internal cargo hold. DCS's built-in rearm/reload and cargo-loading menus do not recognize Tycoon crates. Slingloads use the helicopter's cargo hook and are detected separately.

│
└─ Cargo                                     (top-level entry under Other, NOT nested under Tycoon)
   ├─ Show cargo status
   ├─ Load nearby
   │  ├─ Load all nearby
   │  └─ Load <Crate>                        (one per crate nearby)
   └─ Drop loaded
      ├─ Drop all loaded
      └─ Drop <Crate>                        (one per loaded crate)
components/radio-menu.1788727410.txt.gz · Last modified: by 127.0.0.1