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Table of Contents
Torque Tycoon > Game Components
Live Map
The Live Map (map.torquetycoon.net) shows the current persistent world: site roles, stock, requirements, known routes and threats. Its values take precedence over any figure in this wiki.
Map modes
Three buttons switch the basemap style; three toggles layer information on top. Both rows sit in the top-left control.
| Button | Effect |
|---|---|
| NAV | Terrain basemap, best for ridge and valley navigation. |
| SEC | Light basemap, best contrast for reading site colours and security fills. |
| INT | Dark basemap; switching to it turns THREATS and RADAR on and CAL off. |
| THREATS | Enemy contacts: bearing cones, resolved areas and contact icons. |
| RADAR | Green rumor cones around mapped anchor sites. |
| CAL | DF station calibration coverage rings, see Calibrate a DF Station. |
Mode and toggle state persist until changed; leaving INT does not revert THREATS/RADAR/CAL back to what they were before.
Weather widget
Top-right, always visible:
- In-mission date, time and time-of-day slot (dawn, morning, midday, afternoon, evening)
- Temperature and condition icon
- Wind direction arrow, speed and gusts
- Sunrise and sunset times
- Countdown to the next server restart
- Forecast for up to six coming missions, each with its time and condition icon; a windsock marks a mission with 15 kt of wind or more
Map button
Top-right Map button opens the background picker: Light, Dark, Grey and Terrain styles, plus a Relief-Overlay toggle for hillshading over any of them. Simpler styles improve icon contrast; Terrain helps with navigation.
Sorties
The Sorties panel lists up to five groups of useful tasks, two entries shown per group. Each entry gives its reason, priority and relevant cargo; a finished entry stays struck through briefly before it disappears. The entries are recommendations, not restrictions: any route whose source can supply the cargo and whose destination accepts it is valid.
| Group | Contains |
|---|---|
| Recon | Rumors worth mapping, with a countdown to when the rumor expires. |
| Supply | Recommended cargo runs between existing Sources, Factories, Hubs and Cities. In a region with Civic Administration, an unrest warning heads this group. |
| Construction | Commissioning deliveries and Project crates still needed. |
| Calibration | DF station sectors that have fully decayed and are worth re-flying. |
| Armed | Enemy contacts worth clearing, with the Security gain it unlocks. |
The unrest warning names a Settlement that will fall into unrest within four or within two flight hours without Food deliveries. It is not a countdown: the clock runs only while someone is flying, and every delivery changes the estimate. A Settlement already in unrest receives no warning; the regular unrest entry covers it.
Mouse controls
- Left click and drag: pans the map.
- Middle click and drag: draws a line and shows course and distance to the cursor.
- Hover: previews a site, airfield, unit or region, and shows cargo chain directions and distances for Sources and Factories (in: green, out: red).
- Left click on a site, airfield or unit: pins its detail panel open; a click elsewhere releases it.
Site markers
Every marker shows its location name beside it in black text. Source and Factory labels use the colour of their produced cargo; Cities, Hubs, Airfields and Heliports use their site-type colour. Grey or hidden markers are not yet fully mapped. Mapped Sites that still await commissioning are shown in grey at 40% opacity together with their labels. For Hubs and Cities, the colour of the outer ring shows Trust and its fill shows stored supply. The small badge reads T plus the Trust value, for example T72; a dash means the Settlement has no Trust yet or is not commissioned.
Site panel
The header of a site's panel shows its type, name, site ID (for example FACT_AD_SAWMILL_01), region and radio. Below it, a Settlement shows its level and two separate blocks:
- Supply: the fill of the Food store in the heading and as a bar; below it the crates stored, their quality and the Consumption in crates per flight hour. Marks on the Food bar show where Trust turns: below
Trust ±0(half a stock) it falls, above it it rises, and faster the fuller the store is (+6%/h,+24%/h, before the region's Projects). - Trust: the current Trust in the heading and as a bar in the colour of the map ring, with marks for
Unrest(30 %),Warn(unrest warning, 40 %) andRecovered(55 %), the Trend in % per flight hour with an arrow for the direction, and the unrest stage if there is one. The trend already includes spread and the region's Projects.
A Source shows a Production block with its current cycle length and a countdown to the next crate, or the reason production is paused (e.g. a full warehouse). Storage shows each cargo with its symbol and number of crates. A Hub or City always lists every cargo it accepts, with empty ones greyed out; other sites list only what they hold. Stored crates can be taken out again through the radio menu. Hovering a site also highlights its known cargo routes.
An airfield's panel shows its DF station, its build sites and its stored cargo. The storage title reads Storage x / y: crates stored of the shared storage limit.
Aircraft icons
Player and AI aircraft are drawn by airframe class:
- Helicopter
- Transport (large fixed-wing, e.g. C-130, Il-76)
- Prop
- Jet
The map can follow an active unit when used in a browser or OpenKneeboard.
Rumors and threats
- Green wedges (RADAR): a rumor's bearing cone from its anchor site.
- Red wedges (THREATS): a raw enemy bearing, giving direction without range.
- Red filled areas (THREATS): a plotted or crossed contact, once at least two bearings narrow it to a location.
Better fixes require the appropriate Enemy Detection station network.
Region and Settlement panels
The Region panel splits Source and Factory counts by rumor tier and marks tiers not yet unlocked, showing the value of the next Survey Station level before it is built.
Settlement panels show their build sites under Built Sites: a filled slot is built, a green dashed + is free, a grey dashed slot is locked, and an amber ! means unrest has paused its effect. Hovering a slot shows its effect, upgrade and current cost.




