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Torque Tycoon > Game Components

Live Map

The Live Map (map.torquetycoon.net) shows the current persistent world: site roles, stock, requirements, known routes and threats. Its values take precedence over any figure in this wiki.

Map modes

The map mode and layer buttons in the top-left control.
Three buttons switch the basemap style; three toggles layer information on top. Both rows sit in the top-left control.

Button Effect
NAV Terrain basemap, best for ridge and valley navigation.
SEC Light basemap, best contrast for reading site colours and security fills.
INT Dark basemap; switching to it turns THREATS and RADAR on and CAL off.
THREATS Enemy contacts: bearing cones, resolved areas and contact icons.
RADAR Green rumor cones around mapped anchor sites.
CAL DF station calibration coverage rings, see Calibrate a DF Station.

Mode and toggle state persist until changed; leaving INT does not revert THREATS/RADAR/CAL back to what they were before.

Weather widget

Top-right, always visible:

The weather widget with time of day, wind, sun times and restart countdown.

  • In-mission date, time and time-of-day slot (dawn, morning, midday, afternoon, evening)
  • Temperature and condition icon
  • Wind direction arrow, speed and gusts
  • Sunrise and sunset times
  • Countdown to the next server restart
  • Forecast for up to six coming missions, each with its time and condition icon; a windsock marks a mission with 15 kt of wind or more


Map button

The Map button and its background picker.

Top-right Map button opens the background picker: Light, Dark, Grey and Terrain styles, plus a Relief-Overlay toggle for hillshading over any of them. Simpler styles improve icon contrast; Terrain helps with navigation.



Sorties

The Sorties panel with its task groups.The Sorties panel lists up to five groups of useful tasks, two entries shown per group. Each entry gives its reason, priority and relevant cargo; a finished entry stays struck through briefly before it disappears. The entries are recommendations, not restrictions: any route whose source can supply the cargo and whose destination accepts it is valid.

Group Contains
Recon Rumors worth mapping, with a countdown to when the rumor expires.
Supply Recommended cargo runs between existing Sources, Factories, Hubs and Cities. In a region with Civic Administration, an unrest warning heads this group.
Construction Commissioning deliveries and Project crates still needed.
Calibration DF station sectors that have fully decayed and are worth re-flying.
Armed Enemy contacts worth clearing, with the Security gain it unlocks.

The unrest warning names a Settlement that will fall into unrest within four or within two flight hours without Food deliveries. It is not a countdown: the clock runs only while someone is flying, and every delivery changes the estimate. A Settlement already in unrest receives no warning; the regular unrest entry covers it.

Mouse controls

  • Left click and drag: pans the map.
  • Middle click and drag: draws a line and shows course and distance to the cursor.
  • Hover: previews a site, airfield, unit or region, and shows cargo chain directions and distances for Sources and Factories (in: green, out: red).
  • Left click on a site, airfield or unit: pins its detail panel open; a click elsewhere releases it.

A site preview shown on hover. A pinned detail panel with cargo chain directions.

Site markers

Site markers with their labels; Hubs and Cities show Trust as an outer ring.Every marker shows its location name beside it in black text. Source and Factory labels use the colour of their produced cargo; Cities, Hubs, Airfields and Heliports use their site-type colour. Grey or hidden markers are not yet fully mapped. Mapped Sites that still await commissioning are shown in grey at 40% opacity together with their labels. For Hubs and Cities, the colour of the outer ring shows Trust and its fill shows stored supply. The small badge reads T plus the Trust value, for example T72; a dash means the Settlement has no Trust yet or is not commissioned.

Site panel

A site's panel can show: type, stock, Fill, supply quality, operating state, region, radio, Survey Station status and Settlement Trust. A commissioned Settlement also shows its Consumption in crates per flight hour and its Trust trend in % per flight hour, with an arrow for the direction. The trend already includes spread and the region's Projects. A Source additionally shows its current cycle length and a countdown to the next crate, or the reason production is paused (e.g. a full warehouse). Hovering a site also highlights its known cargo routes.

An airfield's panel shows its two build sites and its stored cargo. The storage title reads Reserve x / y: crates stored of the shared storage limit. An airfield panel with its two build sites and stored cargo.

Aircraft icons

Player and AI aircraft are drawn by airframe class:

  • Helicopter
  • Transport (large fixed-wing, e.g. C-130, Il-76)
  • Prop
  • Jet

The map can follow an active unit when used in a browser or OpenKneeboard.

Rumors and threats

  • Green wedges (RADAR): a rumor's bearing cone from its anchor site.
  • Red wedges (THREATS): a raw enemy bearing, giving direction without range.
  • Red filled areas (THREATS): a plotted or crossed contact, once at least two bearings narrow it to a location.

Green rumor wedges and red threat bearings on the same map.

Better fixes require the appropriate Enemy Detection station network.

Region and Settlement panels

The Region panel splits Source and Factory counts by rumor tier and marks tiers not yet unlocked, showing the value of the next Survey Station level before it is built.

Settlement panels show construction slots: a filled slot is built, a green dashed + is free, a grey dashed slot is locked, and an amber ! means unrest has paused its effect. Hovering a slot shows its effect, upgrade and current cost.

components/live-map.1790546369.txt.gz · Last modified: by 127.0.0.1