This is an old revision of the document!
Table of Contents
Torque Tycoon > Game Components
Live Map
The Torque Tycoon Live Map shows the current persistent world: site roles, stock, requirements, known routes and threats. It is authoritative — current Live Map values beat any static number in this wiki.
Map Modes
Three buttons switch the basemap style; three toggles layer information on top. Both rows sit in the top-left control.
| Button | Effect |
|---|---|
| NAV | Terrain basemap, best for ridge and valley navigation. |
| SEC | Light basemap, best contrast for reading site colours and security fills. |
| INT | Dark basemap; switching to it turns THREATS and RADAR on and CAL off. |
| THREATS | Enemy contacts: bearing cones, resolved areas and contact icons. |
| RADAR | Green rumor cones around mapped anchor sites. |
| CAL | DF station calibration coverage rings, see Calibrate a DF Station. |
Mode and toggle state persist until changed; leaving INT does not revert THREATS/RADAR/CAL back to what they were before.
Weather Widget
Top-right, always visible:
- In-mission date, time and time-of-day slot (predawn, morning, midday, afternoon, evening, sunset, nightfall)
- Temperature and condition icon
- Wind direction arrow, speed and gusts
- Sunrise and sunset times
- Countdown to the next server restart
Map Button
Top-right Map button opens the background picker: Light, Dark, Grey and Terrain styles, plus a Relief-Overlay toggle for hillshading over any of them. Simpler styles improve icon contrast; Terrain helps with navigation.
Sorties
The Sorties panel lists up to five groups of currently useful tasks, two entries shown per group. Each entry gives its reason, priority and relevant cargo; a finished entry stays struck through briefly before it disappears. These are strong recommendations, not restrictions — any route whose source can supply the cargo and whose destination accepts it is valid.
| Group | Contains |
|---|---|
| Recon | Rumors worth mapping, with a countdown to when the rumor expires. |
| Supply | Recommended cargo runs between existing Sources, Factories, Hubs and Cities. |
| Construction | Commissioning deliveries and Project crates still needed. |
| Calibration | DF station sectors that have fully decayed and are worth re-flying. |
| Armed | Enemy contacts worth clearing, with the Security gain it unlocks. |
Mouse Controls
- Left click + drag — pan the map.
- Middle click + drag — draws a line and shows course and distance to the cursor.
- Hover — previews a Site, Airfield, Unit or Region without changing the panel permanently.
- Left click on a Site, Airfield or Unit — pins that detail panel open; click elsewhere to release it.
Site Markers
Every marker shows its location name beside it. Source and Factory labels use the colour of their produced cargo; Cities, Hubs, Airfields and Heliports use their site-type colour. Grey or hidden markers are not yet fully mapped. For Hubs and Cities, the outer ring shows Trust and the inner fill shows stored supply.
A site's panel can show: type, stock, Fill, supply quality, operating state, region, radio, Survey Station status and Settlement Trust. A Source additionally shows its current cycle length and a countdown to the next crate, or the reason production is paused (e.g. a full warehouse). Hovering a site also highlights its known cargo routes.
Aircraft Icons
Player and AI aircraft are drawn by airframe class:
- Helicopter
- Transport (large fixed-wing, e.g. C-130, Il-76)
- Prop
- Jet
The map can follow an active unit when used in a browser or OpenKneeboard.
Rumors and Threats
- Green wedges (RADAR) — a rumor's bearing cone from its anchor site.
- Red wedges (THREATS) — a raw enemy bearing: direction without range.
- Red filled areas (THREATS) — a plotted or crossed contact, once at least two bearings narrow it to a location.
Better fixes require the appropriate Enemy Detection station network.
Region and Settlement Panels
The Region panel splits Source and Factory counts by rumor tier and marks tiers not yet unlocked, showing the value of the next Survey Station level before it is built.
Settlement panels show construction slots: a filled slot is built, a green dashed + is free, a grey dashed slot is locked, and an amber ! means unrest has paused its effect. Hovering a slot shows its effect, upgrade and current cost.




