components:institutions
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Table of Contents
Torque Tycoon > Game Components
Institutions
Institutions are server-wide construction choices placed in the dedicated seat of a level-3 City. Each City can host one Institution, and each Institution provides a shared strategic effect rather than a purely local benefit. Institutions are paid mainly with Building Materials and Industrial Parts from that City's Reserve.
| Institution | World prerequisite | Effect |
|---|---|---|
| Cartography Institute | 3 level-2 Survey Stations | Adds one open rumor slot. |
| Air Logistics Command | 2 Dispatch Offices | Enables cross-region AI supply and two more simultaneous flights. |
| Standards Bureau | 8 active Factories | Every recipe needs one fewer input, minimum one. |
| Reconstruction Fund | 6 level-2 Settlements | Every Project needs one fewer crate, minimum one. |
| Airspace Command | 3 level-3 Checkpoints | Adds 10 Security floor points and halves returning enemy strength. |
| Public Works Office | 25 mapped sites | Halves demolition cost, returns half the material and removes the cooldown. |
| Flight Academy | 25 mapped sites | Unlocks the second tier of every airframe perk. |
| Direction-Finding Control Centre | 3 level-2 Direction-Finding stations | Narrows threat bearings and automatically plots intersections from at least two reports. |
| Sameba Cathedral | Tbilisi and 5 other Institutions | Trust recovery x1.25 and unrest spread halved. |
The Sameba Cathedral is the campaign finish line. It can only be built in Tbilisi after five other Institutions exist. Current F10 and Live Map requirements remain authoritative if balance values change.
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