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components:factories

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Torque Tycoon > Game Components

Factories

Factories convert delivered inputs into processed cargo. A newly mapped Factory must first receive its displayed commissioning cargo. Once active, it stores accepted inputs, processes complete recipes and stages the resulting crate for collection. A recipe with two different inputs cannot run until both are present.

Recipes

Input Factory Output Tier
Grain Food Processing Food 1
Logs Sawmill Lumber 1
Iron Ore + Coal Steel Mill Steel 2
Steel + Lumber Building Materials Plant Building Materials 2
Steel + Building Materials Industrial Parts Works Industrial Parts 3
Oil Fuel Refinery Fuel 3
Project Built At Scope Effect on Factories
Survey Station Hub One per region Level 1 unlocks Tier 2 (Steel Mill, Building Materials Plant); level 2 unlocks Tier 3 (Industrial Parts Works, Fuel Refinery).
Standards Bureau Institution (City) One world-wide Requires 8 active Factories to build. Once standing, every recipe needs one fewer input crate, never below one.

Balancing may change recipe quantities, so current site details on the Live Map take precedence over static wiki values.

components/factories.1788472332.txt.gz · Last modified: by 127.0.0.1