Table of Contents
Torque Tycoon > Game Components
Exploration
Exploration turns hidden world locations into usable economy sites. A site moves through three visibility states, and each state controls what players can see and do.
| State | Information available |
|---|---|
| Unknown | Nothing appears on the Live Map or radio menu. |
| Rumored | Frequency and broad direction from an anchor airfield. |
| Mapped | Stock, routes, radio-menu navigation and the normal site beacon. |
A rumored site becomes mapped when a player follows its A/N signal through the search area and lands by the white-flagged tyre at the true location. Mapping reveals the site; commissioning is a separate cargo step that activates its economic function.
New leads appear around the part of the world that already works. A region with supplied, active Settlements attracts them; a neglected one does not. Mapped sites that have not been commissioned yet share the three exploration slots with open rumors, so no new rumor appears while those slots are full. Commissioning a mapped site frees its slot.
Higher-tier sites depend on regional infrastructure. Tier 2 access requires a level-1 Survey Station and Tier 3 access requires level 2. Demolishing the Survey Station removes the tier access it provided. Cartography Institute adds one exploration slot server-wide.
