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Table of Contents
Torque Tycoon > Game Components
Encounters
An encounter is a local who approaches a pilot after a landing at a Hub or City and offers a rumor. The offer appears as its own entry at the end of the Radio Menu; the pilot picks the kind of site the rumor should lead to or declines. Encounters are how new rumors reach the world.
When a local appears
Locals only talk to pilots who stay on the ground for a moment, and only where the Settlement trusts them: the higher its Trust, the more likely an encounter, and a Settlement in unrest has nothing to say. Landing again and again at the same place does not bring more locals. A local only has something to tell while a rumor slot is free.
The offer stays open for a short while and disappears on takeoff. Show message again repeats it.
Paid leads
Where Trust is high, a local also offers a precise lead for 1,500 credits. It leads to the same kind of site, but its search sector is narrower. Paying needs a linked Discord account.
Traps
Not every local can be trusted. Some offers are traps that send an ambush after the pilot once airborne, and the region's Security decides how often. Nothing gives a trap away in advance. Declining an offer never springs a trap.
