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components:cargo

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Torque Tycoon > Game Components

Cargo

Cargo is the material moved by players and AI flights through the Torque Tycoon economy. Sources create raw cargo, Factories convert it into processed cargo, and Settlements consume or store it. Food keeps a Settlement supplied; non-Food cargo delivered to a Settlement enters its Reserve for levels and construction.

Every crate occupies one cargo slot and counts against the aircraft's CTLD cargo-weight limit. Cargo weight is separate from fuel, weapons and ordinary DCS flight performance, so a technically valid load may still require a larger take-off and landing margin.

Cargo Weight per crate Typical role
Wood / Logs about 125 kg Raw input for Lumber.
Grain about 125 kg Raw input for Food.
Food about 125 kg Daily Settlement supply; stored up to 100 % of the Settlement's level target.
Lumber about 125 kg Construction and production input.
Oil about 250 kg Raw input for Fuel.
Steel about 500 kg Construction and production input.
Building Materials about 500 kg Settlement construction.
Fuel about 500 kg Processed logistics cargo.
Industrial Parts about 1,000 kg Advanced construction and demolition.

Cargo is staged at a Source or Factory before it can be spawned and loaded through CTLD. A crate counts as delivered only when it is unloaded inside a destination that accepts that cargo. A Settlement whose Food store is already at 100 % refuses further Food: that crate is not delivered and stays on the pad as a world crate. Cargo dropped elsewhere likewise remains a world crate and can usually be recovered later. The Live Map and the in-game cargo menu are authoritative if a configured weight or requirement differs from this page.

components/cargo.1788099070.txt.gz · Last modified: by 127.0.0.1