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Table of Contents
Torque Tycoon > Game Components
Cargo
Cargo is the material moved by players and AI flights through the Torque Tycoon economy. Sources create raw cargo, Factories convert it into processed cargo, and Settlements consume or store it. Food keeps a Settlement supplied; non-Food cargo delivered to a Settlement enters its Reserve for levels and construction.
Every crate occupies one cargo slot and counts against the aircraft's CTLD cargo-weight limit. Cargo weight is separate from fuel, weapons and ordinary DCS flight performance, so a technically valid load may still require a larger take-off and landing margin.
| Cargo | Weight per crate | Typical role |
|---|---|---|
| Wood / Logs | about 125 kg | Raw input for Lumber. |
| Grain | about 125 kg | Raw input for Food. |
| Food | about 125 kg | Daily Settlement supply. |
| Lumber | about 125 kg | Construction and production input. |
| Oil | about 250 kg | Raw input for Fuel. |
| Steel | about 500 kg | Construction and production input. |
| Building Materials | about 500 kg | Settlement construction. |
| Fuel | about 500 kg | Processed logistics cargo. |
| Industrial Parts | about 1,000 kg | Advanced construction and demolition. |
Cargo is staged at a Source or Factory before it can be spawned and loaded through CTLD. A crate counts as delivered only when it is unloaded inside a destination that accepts that cargo. Cargo dropped elsewhere remains a world crate and can usually be recovered later. The Live Map and the in-game cargo menu are authoritative if a configured weight or requirement differs from this page.
