Table of Contents

Server & Discord

Join the DCS server

In the DCS multiplayer server browser, search for Torque Tycoon.

You can also connect directly:

If you open https://dcs.torquetycoon.net in a browser, it redirects to this guide. The DCS game connection itself uses port 10308.

Join Discord

Join the Torque Tycoon Discord for coordination, support, bug reports, and suggestions.

Link your DCS player to your Discord account with DCSBot:

  1. Open Discord and go to a channel where DCSBot commands are available.
  2. Run /linkme.
  3. Copy the link token DCSBot gives you.
  4. Join the Torque Tycoon DCS server with the DCS account you want to link.
  5. Open the DCS chat and enter -linkme <token>, replacing <token> with the token from Discord.

After that, your Discord account and DCS player are linked. This helps with stats, support, bug reports, and server-side player identification.

Use the same name on Discord and in DCS if possible. If your names are different, mention your DCS pilot name when you ask for help, report a bug, or post feedback.

Maintenance restarts

The server restarts every 4 hours for maintenance, at 00:00, 04:00, 08:00, 12:00, 16:00 and 20:00 server time. Each restart rebuilds the mission from the current world state, so sites that were built, upgraded, or retired since the last restart appear correctly afterwards. The server is usually back after about 10 minutes.

You are warned in game before it happens. Countdown messages appear as a popup and in the chat at 30, 15, 5 and 1 minutes before the restart, and the same warnings are posted in Discord. If you join while a restart is approaching, DCSBot tells you how much time is left.

To check at any time, type in the DCS chat:

-timeleft

DCSBot answers with the time remaining until the next restart.

Plan longer flights around this: a delivery that is still in the air when the server goes down does not count as completed, so land and unload before the countdown runs out. Your progress, balance, and sites are stored server-side and are not affected by a restart.

Time of day, season, and weather

Every restart starts the mission at a different time of day. The server walks through seven slots — from an early start before sunrise, through morning, midday and afternoon, to one that runs into nightfall. Two of them include roughly an hour of darkness: one before sunrise, one after dusk. No session is dark from beginning to end, so you always get usable light for most of a delivery run.

The rotation is one step longer than a day is restarts, so it shifts by one slot every day. If you usually fly at the same hour, you will see a different time of day each day, and the full set comes around after a week. Bring night-vision equipment if your helicopter has it — the dark slots are the ones where lit landing sites and careful approaches matter.

Every restart is a new in-game day. The calendar starts on 1 January 2022 and moves forward one day at a time, so six in-game days pass per real day and a full in-game year takes about two months. The seasons change while you play: winter days are noticeably shorter, summer days long, and the terrain changes with them.

The weather is the weather that actually happened. Each session uses the real recorded conditions near Kobuleti for that exact in-game date and hour — not a simulation and not today's forecast. An in-game January really does bring January conditions: low cloud, poor visibility, and the fog or snow that Georgia's Black Sea coast is known for. Autumn is the wettest stretch of the year, so expect the hardest flying weather around the in-game October and November.

Because consecutive sessions are consecutive days, the weather carries over: a front that moves in one evening is often still with you the next morning.

Check the mission briefing before you launch: it carries a generated METAR with the actual visibility, cloud base, wind and pressure for that session.

Feedback and bug reports

For bug reports, include: