Torque Tycoon is built around shared regional progress. Players build working supply chains, explore into new parts of Georgia, and grow the Settlements they find there.
Progress belongs to the whole server and persists between sessions. A useful flight is one that removes a bottleneck, supplies a weak site, or helps the current region reach its next milestone.
The current campaign goal is to reach and supply Tbilisi. There's no fixed unlock order to get there: players explore into new regions, activate and grow the Settlements they find, and push the shared logistics network deeper into Georgia.
After Tbilisi is reached, the broader objective remains keeping the established economy healthy and responding to new shortages or disruptions. The map's Attention panel shows where help currently has the greatest effect.
Hubs and cities have two values that matter:
Supply is consumed over time. A small delivery to a critical site is often more useful than adding cargo to an already full warehouse.
There is no fixed order in which regions “unlock.” Regions become relevant to your team as you explore into them, and each Settlement inside them grows on its own:
A useful flight touches any point in that loop: mapping a rumor, activating a site, keeping a Settlement fed, funding a project, or clearing a threat.
Settlements grow by reaching and holding both a full stock and enough Trust, not by a single large drop. A single delivery can activate a site or fund one project step, but ongoing Food supply is what keeps both up afterward.
Planned or being explored, in no fixed order: