The game menu is available under F10 > Other > Tycoon.
This section refers to the site nearest your aircraft.
Spawning is not loading. The crate appears at the site and must then be picked up with your aircraft's CTLD cargo commands.
Smoke colors:
| Site | Color |
|---|---|
| Source | Green |
| Factory | Blue |
| Hub | Orange |
| City | White |
Smoke is placed about 120 meters to the right of your approach to the site. Another marker becomes available after its cooldown or when you arrive.
Tycoon sites also transmit FM homing beacons. Click a site on the Tycoon Map and look for the Radio entry in its description to find the assigned FM frequency.
Tune that frequency in the aircraft's FM homing receiver to navigate toward the site by signal direction. This feature is currently supported only by the UH-1H. Other aircraft should use the map, bearing and distance from the F10 menu, or smoke navigation.
When you unload through the Cargo > Drop loaded menu, crates are set down 20 meters straight ahead of your nose instead of underneath the aircraft, so they never block the pad you just landed on. Point the aircraft at clear ground before dropping.
Cargo only counts as delivered when dropped inside a matching zone. Outside the zone, it remains a dropped crate in the world.
A source holds a limited number of crates. That limit counts everything the source still owns — crates waiting in its warehouse and crates already spawned on its pad. A crate you spawn but never fly out therefore keeps its slot occupied, and the source stops producing until it is collected.
At every mission restart:
Storage space above that base is therefore something you earn by collecting on a good rhythm, not something handed out six times a day. A region's Maintenance Works makes its sources produce faster, which is what fills that space, and its City's Regional Depot makes the space itself bigger — but neither raises the restart base.
Every crate occupies one cargo slot. Loading is allowed only when both conditions are met:
This means a helicopter with two slots may still be limited to one heavy crate. Cargo weight is separate from fuel, weapons, and DCS flight-performance limits; leave a sensible margin for takeoff and landing.
| Cargo | Weight per crate |
|---|---|
| Wood / Logs | about 125 kg |
| Grain | about 125 kg |
| Food | about 125 kg |
| Lumber | about 125 kg |
| Oil | about 250 kg |
| Steel | about 500 kg |
| Building Materials | about 500 kg |
| Fuel | about 500 kg |
| Industrial Parts | about 1,000 kg |
The exact CTLD definition uses small decimal differences to identify cargo types. Use the weight shown in the live map or cargo menu when it differs from this overview.
| Aircraft | Cargo slots | Maximum CTLD cargo weight |
|---|---|---|
| SA342 Gazelle variants | 2 | 510 kg |
| UH-1H | 2 | 1,010 kg |
| Mi-8MT / Mi-8MTV2 | 4 | 4,010 kg |
| Mi-24P / Mi-24V | 2 | 1,010 kg |
| CH-47F | 6 | 6,010 kg |
| UH-60L | 4 | 3,610 kg |
| MH-60R / SH-60B | 2 | 3,500 kg |
| Ka-50 / Ka-50 III | 1 | 130 kg |
| AH-64D | 1 | 130 kg |
| OH-6A / OH-58D | 1 | 130 kg |
| OV-10A Bronco | 1 | 130 kg |
| Mosquito FB Mk VI | 2 | 1,010 kg |
| Hercules mod | 7 | 19,000 kg |
| C-130J-30 | 7 | 21,500 kg |
Examples:
These are Tycoon's configured CTLD limits, not the aircraft manufacturer's published payload figures.
The UH-60L is a free community mod and carries as much as the paid Mi-8 on everything but the heaviest cargo. You do not need to buy a module to fly at the reference level; the CH-47F is still noticeably better, but it is an equipment choice, not an entry ticket.
The UH-1H stays at two crates, which is honest — it is a smaller helicopter. Its role is a different one:
A Food delivery flown by a UH-1H makes the receiving Settlement recover Trust half again as fast for the next ten minutes. Further deliveries refresh those ten minutes rather than adding up. So the Huey is the wrong aircraft for bulk hauling and the right one for answering a Settlement in unrest — and the boost is at its most useful exactly where Trust recovery is slowest.
Once the Flight Academy stands, that boost doubles. The Academy raises the perks that already exist rather than handing out new ones, and it never locks anything away: what an airframe can do without it stays free for everyone.