Open Attention on map.torquetycoon.net, choose a shortage, and plan a short route from the required cargo to its destination.
For coordination and help, join the Torque Tycoon Discord.
Your aircraft must have both a free cargo slot and enough remaining CTLD cargo-weight capacity. A heavy crate can reach the weight limit before all slots are occupied. See Cargo weight and aircraft capacity.
It lists destinations for cargo already loaded aboard your aircraft. Load a crate first, then select Refresh nearest sites.
The current site may have no staged stock, your aircraft may not be assigned to a nearby site, or that cargo may not be produced there. Check Show stock here and your position.
Common causes are:
Confirm the cargo and destination on the map, then unload close to the marked site center.
Fill is the current warehouse level — how much is in stock right now. Trust is the Settlement's memory of how well it's been kept fed: it moves slowly, rising while the stock stays full and falling the emptier it runs. A delivery raises Fill immediately; Trust takes time to follow. See How fast Trust comes back.
The marker may have expired, still be on cooldown, or have been cleared when you arrived. Refresh Navigation and deploy it again when available.
Yes. The economy, crates, and supply state are stored by the server and restored for the next mission.
No. Players drive initial development, while established regions receive basic support. Return when the map reports a new shortage.
Hubs and Cities are collectively called Settlements. They still behave differently as delivery destinations, but they share the same activation, level, and project system. See Settlements & Projects.
A City builds from a catalogue of its own: Civic Administration (the region recovers Trust faster), Civil Defense Office (unrest spreads into the region more slowly) and Regional Depot (every Source in the region holds more). It has room for two of the three, so the City is where a region decides what it is good at. See City projects.
A newly mapped site is often inactive until it receives an initial delivery of a specific cargo, shown on the map/F10 in place of its normal stock. See Settlements & Projects.
Non-Food cargo delivered to a Settlement banks into its Reserve instead of being consumed right away. Spend it on projects through F10 > Other > Tycoon > Projects at that Settlement. See Settlements & Projects.
No. F10 > Other > Tycoon > My Location > Withdraw from storage hands stored cargo back out as crates, one for one and without any loss. You still have to fly it to the right place yourself. See Taking cargo back out.
Yes, but it costs. F10 > Other > Tycoon > Projects > Demolish tears a building down and frees its slot, after an explicit confirmation. The price is Industrial Parts out of that Settlement's Reserve, the building's levels and perks are gone for good, the cargo you flew into it is not refunded, and a Settlement can only demolish once every four hours. See Demolition.
Trust is per Settlement and reflects how well its Food supply is holding up. Security is per region and reflects how safe the airspace is. They are separate values, but not unrelated: a Settlement in unrest makes its whole region 20 points more dangerous to fly through. See Security & Threats.
Fly Food to that Settlement and fill it up — not just over the line, all the way. Trust recovers seven times faster from a full stock than from one that's merely over 85 %, which turns five hours of waiting into about forty-five minutes. See How fast Trust comes back.
A neighbour of it is in unrest and has been for a while, and unrest spreads — first through its own region, then across region borders. The map shows the affected Settlement as “unrest nearby”. Fixing the Settlement that started it stops the spread immediately. See Unrest spreads.
Your cargo flight is being ambushed. An enemy group has spawned ahead on your flight path. Defend yourself or press on and accept the risk — taking damage reduces your cargo's value, and getting shot down drops your crates at the crash site. See Security & Threats.