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Torque Tycoon > Game Components

Institutions

Institutions are server-wide buildings placed in the dedicated seat of a level-3 City. Each City can host one Institution, and each Institution has a shared effect rather than a local one. Institutions are paid mainly with Building Materials and Industrial Parts from that City's Reserve.

Institution World prerequisite Cost Effect
Cartography Institute 3 level-2 Survey Stations 12 Building Materials, 6 Industrial Parts Adds one exploration slot.
Air Logistics Command 2 Transport Squadrons at level 3 10 Building Materials, 8 Industrial Parts, 10 Fuel Regions with a Transport Squadron at level 3 may use Sources and Factories in every region, not only an adjacent one.
Airspace Command 3 level-3 Checkpoints 12 Steel, 10 Building Materials, 10 Fuel Raises the Security floor in every region and weakens the enemy force that returns.
Public Works Office 25 mapped sites 12 Building Materials, 6 Industrial Parts Halves demolition cost, returns half the material and removes the cooldown.
Flight Academy 25 mapped sites 14 Steel, 8 Building Materials, 4 Industrial Parts Unlocks the second tier of every airframe perk.
Direction-Finding Control Centre 3 level-2 Direction-Finding stations 14 Building Materials, 8 Industrial Parts, 10 Steel Narrows threat bearings and automatically plots intersections from at least two reports.
Sameba Cathedral Tbilisi and 5 other Institutions 20 Building Materials, 12 Industrial Parts, 12 Steel Speeds up Trust recovery and slows the spread of unrest, server-wide.

The Sameba Cathedral is the last Institution of the campaign. It can only be built in Tbilisi after five other Institutions exist. Its effect adds to what a region has built itself.