[[:start|Torque Tycoon]] > [[:directory|All Wiki Topics]] ====== Glossary ====== These short definitions link to the canonical page for each subject. ^ Term ^ Meaning ^ | [[components:achievements|Achievement]] | Permanent milestone awarded from a recorded player statistic or derived contribution. | | [[components:airfields|Airfield]] | A DCS map airfield with a Tycoon tent: storage for every cargo up to a shared limit, and four site upgrades. | | [[components:regions|Regional slot]] | A slot of a region that can hold one Regional Project. The number of slots follows the sum of the region's Settlement levels. | | [[components:projects|Site upgrade]] | A building that builds out what a site is for, such as the Survey Station or every airfield building. It takes no build slot and cannot be demolished. | | [[components:exploration|Commissioning]] | Initial cargo delivery that activates a mapped site. | | [[components:credits|Credits]] | A pilot's personal money in GEL, earned by delivering and spent on upgrades, insurance and leads. | | [[components:aircraft-losses|Deductible]] | What a lost aircraft costs its pilot. | | [[components:cargo|Deliver]] | Hand crates to a site so they count there. The only unload that pays a wage. | | [[components:encounters|Encounter]] | A local at a Hub or City who approaches a pilot with an offer after a landing. | | [[components:settlements|Fill]] | Suitable operating supply stored at a Settlement. | | [[components:aircraft-losses|In danger]] | Recently hit or fired at by the enemy, or close to armed enemy units. | | [[components:insurance|Insurance]] | Hull policy and equipment cover sold by the Insurance Agency. | | [[components:exploration|Mapped]] | Fully discovered site with normal map and radio-menu details. | | [[components:enemy-detection|Plotted fix]] | Bounded area calculated from two or more threat bearings. | | [[components:ranks|Rank]] | One exclusive Discord-backed progression level within a Logistics, Airmanship, Exploration or Security ladder. | | [[components:aircraft-losses|Recovery fee]] | What an aircraft left standing costs to bring back. | | [[components:settlements|Reserve]] | Project cargo delivered to a Settlement. It pays for levels and Projects and cannot be taken out. | | [[components:rumors|Rumor]] | A rough, time-limited lead to a hidden site. | | [[components:security|Security]] | Regional airspace-safety value. | | [[components:settlements|Settlement]] | A Hub or City. | | [[components:live-map|Sorties]] | The Live Map's short list of useful tasks, grouped into Recon, Supply, Construction, Calibration and Armed. | | [[components:cargo|Staged]] | A crate taken out of storage and standing on the ground, ready to be loaded. | | [[components:statistics|Statistic]] | Recorded or derived player value used for cards, leaderboards and achievements. | | [[components:cargo|Storage]] | Cargo stored at an airfield or Settlement. Taking it out returns the same crates. A Source stores nothing; its crates are only taken out. | | [[components:cargo|Store]] | Put crates into a site's store for a fee, to be taken out later. | | [[components:rumors|Tier]] | The class of a hidden site. Tier 2 and Tier 3 need a regional Survey Station. | | [[components:trust|Trust]] | Long-term Food-supply health of one Settlement. | | [[components:unrest|Unrest]] | Low-Trust state that pauses growth and may spread. | | [[components:upgrades|Upgrade]] | A Workshop refit bound to the pilot and one aircraft type. |