====== FAQ ====== ===== Where should I start? ===== Open **Attention** on [[https://map.torquetycoon.net|map.torquetycoon.net]], choose a shortage, and plan a short route from the required cargo to its destination. For coordination and help, join the [[https://discord.gg/aMQhKUahhs|Torque Tycoon Discord]]. ===== Why can I not load another crate? ===== Your aircraft must have both a free cargo slot and enough remaining CTLD cargo-weight capacity. A heavy crate can reach the weight limit before all slots are occupied. See [[logistics#cargo_weight_and_aircraft_capacity|Cargo weight and aircraft capacity]]. ===== Why is "Cargo Sites" empty? ===== It lists destinations for cargo **already loaded** aboard your aircraft. Load a crate first, then select **Refresh nearest sites**. ===== Why can I not spawn a crate? ===== The current site may have no staged stock, your aircraft may not be assigned to a nearby site, or that cargo may not be produced there. Check **Show stock here** and your position. ===== Why was my crate not delivered? ===== Common causes are: * The destination does not accept that cargo. * The crate was dropped outside the delivery zone. * You are at a different site with a similar name. Confirm the cargo and destination on the map, then unload close to the marked site center. ===== What do Fill and Trust mean? ===== **Fill** is the current warehouse level — how much is in stock right now. **Trust** is the Settlement's memory of how well it's been kept fed: it moves slowly, rising while the stock stays full and falling the emptier it runs. A delivery raises Fill immediately; Trust takes time to follow. See [[security#how_fast_trust_comes_back|How fast Trust comes back]]. ===== Why can I not see the smoke? ===== The marker may have expired, still be on cooldown, or have been cleared when you arrived. Refresh Navigation and deploy it again when available. ===== Does progress survive a restart? ===== Yes. The economy, crates, and supply state are stored by the server and restored for the next mission. ===== Must I keep supplying the same region forever? ===== No. Players drive initial development, while established regions receive basic support. Return when the map reports a new shortage. ===== What is a Settlement? ===== Hubs and Cities are collectively called Settlements. They still behave differently as delivery destinations, but they share the same activation, level, and project system. See [[settlements|Settlements & Projects]]. ===== What is a City for, other than eating Food? ===== A City builds from a catalogue of its own: **Civic Administration** (the region recovers Trust faster), **Civil Defense Office** (unrest spreads into the region more slowly) and **Regional Depot** (every Source in the region holds more). It has room for two of the three, so the City is where a region decides what it is good at. See [[settlements#the_city_projects|City projects]]. ===== Why can I not deliver to a site I just found? ===== A newly mapped site is often inactive until it receives an initial delivery of a specific cargo, shown on the map/F10 in place of its normal stock. See [[settlements|Settlements & Projects]]. ===== What is the Reserve, and how do I spend it? ===== Non-Food cargo delivered to a Settlement banks into its Reserve instead of being consumed right away. Spend it on projects through ''F10 > Other > Tycoon > Projects'' at that Settlement. See [[settlements|Settlements & Projects]]. ===== I delivered cargo to the wrong Settlement — is it lost? ===== No. ''F10 > Other > Tycoon > My Location > Withdraw from storage'' hands stored cargo back out as crates, one for one and without any loss. You still have to fly it to the right place yourself. See [[settlements#taking_cargo_back_out|Taking cargo back out]]. ===== I built the wrong thing in a build slot — can I get it back? ===== Yes, but it costs. ''F10 > Other > Tycoon > Projects > Demolish'' tears a building down and frees its slot, after an explicit confirmation. The price is Industrial Parts out of that Settlement's Reserve, the building's levels and perks are gone for good, the cargo you flew into it is not refunded, and a Settlement can only demolish once every four hours. See [[settlements#demolition|Demolition]]. ===== What is the difference between Trust and Security? ===== Trust is per Settlement and reflects how well its Food supply is holding up. Security is per region and reflects how safe the airspace is. They are separate values, but not unrelated: a Settlement in unrest makes its whole region 20 points more dangerous to fly through. See [[security|Security & Threats]]. ===== A Settlement is in unrest and I only have one sortie. What do I do? ===== Fly Food to **that** Settlement and fill it up — not just over the line, all the way. Trust recovers seven times faster from a full stock than from one that's merely over 85 %, which turns five hours of waiting into about forty-five minutes. See [[security#how_fast_trust_comes_back|How fast Trust comes back]]. ===== A Settlement I keep supplied is losing Trust anyway. Why? ===== A neighbour of it is in unrest and has been for a while, and unrest spreads — first through its own region, then across region borders. The map shows the affected Settlement as "unrest nearby". Fixing the Settlement that started it stops the spread immediately. See [[security#unrest_spreads|Unrest spreads]]. ===== I got a warning message about an attack. What do I do? ===== Your cargo flight is being ambushed. An enemy group has spawned ahead on your flight path. Defend yourself or press on and accept the risk — taking damage reduces your cargo's value, and getting shot down drops your crates at the crash site. See [[security|Security & Threats]].