[[:start|Torque Tycoon]] > [[:components|Game Components]] ====== Trust ====== **Trust** is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low or after an aircraft crashes nearby. ===== Food and Trust ===== Trust follows the fill level of the Food store. It falls below half a store and rises above it, and the rate grows towards the top of the store: ^ Food stock ^ Trust per flight hour ^ | 0% | −24 | | 25% | −12 | | 50% | ±0 | | 75% | +6 | | 90% | +24 | | 100% | +36 | Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three. The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. Settlement Food consumption uses the same clock.