[[:start|Torque Tycoon]] > [[:components|Game Components]] ====== Player Statistics ====== **Player statistics** are the values Torque Tycoon records for flying, logistics, exploration, flight quality and defensive contribution. [[components:achievements|Achievements]] place milestones on these values; [[components:ranks|Ranks]] combine selected achievement rows into four progression ladders. Recording starts with the first sortie, even before a Discord account is linked. Linking through [[components:dcsbot|DCSBot]] makes the recorded progress eligible for achievements, ranks and Discord roles, including progress earned before linking. Until then nothing is awarded and nothing is posted publicly: an unlinked player is told in the mission that achievements are waiting, but not which ones. They are granted within a minute of linking. ===== How Far Back They Reach ===== Flight hours, takeoffs, landings and crashes are mirrored from DCSBot sessions and reach back to the first session the server recorded. The other statistics are Tycoon's own and are kept as running totals from the day the server started holding them; the mission card prints that date under its timestamp. Values earned before it were summarised out of the event log and cannot be restored, with one exception: where an achievement you already hold proves a figure, that figure is credited as a lower bound. Totals only grow. Three entries are exceptions by design. All sites supplied, regions fully supplied and solo city supply sessions compare your deliveries against the world as it stands now, so a newly mapped site can make a complete region incomplete again. ===== Where to See Them ===== ''Tycoon > Statistics > Show my statistics'' in the [[components:radio-menu|Radio Menu]] shows your own values, field positions, recent achievements and nearest achievement targets. Without a linked account it shows how many achievements are waiting to be claimed instead of naming them. The card arrives within about two minutes of taking a slot; until then it says it has not arrived yet. **Refresh from backend** fetches it at once, and pulls a fresh snapshot after a landing or delivery. In Discord, ''/tycoon stats'' shows a player's values and ''/tycoon top'' shows a leaderboard where enabled. Your cockpit card is personal and is shown only to your own DCS group. ===== Flight and Activity ===== ^ Statistic ^ What it measures ^ | Flight hours | Total time in player slots, mirrored from DCSBot sessions. | | Takeoffs | Takeoffs recorded in DCSBot sessions. | | Landings | Landings recorded in DCSBot sessions. This is the value used by the landing achievement row. | | Crashes | Crashes recorded in DCSBot sessions. | | Flight distance | Distance flown by player-controlled aircraft, in kilometres. | | Tycoon landing events | Landing events exported directly by the Tycoon mission runtime. This is kept separately from the DCSBot landing counter. | ===== Core Logistics and Exploration ===== ^ Statistic ^ What it measures ^ | Delivered crates | Tycoon cargo crates delivered by the player. | | Delivered freight | Total delivered cargo weight in metric tons. | | Sites supplied | Distinct delivery targets supplied by the player. | | Mapped sites | Distinct sites whose mapping was attributed to the player. | A crate taken out of a site's storage and unloaded at that same site again is not a delivery. It counts toward none of the delivery statistics on this page, from delivered crates and freight to night or smooth deliveries. * **Counts:** taken out at A, delivered to B. * **Does not count:** taken out at A, unloaded at A again. * **Side effect:** taken out at A, delivered to B, taken out at B and returned to A. The crate then loses its credit for B as well, because only its most recent withdrawal is remembered. Achievements already awarded are never taken away. ===== Flight Quality and Operating Conditions ===== The mission samples player aircraft every 0.5 seconds, but it does not store the samples or a position track. At the end of a sortie it writes only counters and extrema. ^ Statistic ^ What it measures ^ | Smooth cargo deliveries | Deliveries whose carrier sortie had at least ten cargo samples and kept at least 95% of them within 20 degrees of bank and 3 m/s downward speed. | | Steady cargo sorties | Cargo sorties with at least ten cargo samples and no sampled bank angle above 45 degrees. | | Feather-touch landings | Landings with no more than 1.0 m/s sampled downward speed. | | Nap-of-the-earth sorties | Sorties of at least 50 km with at least 80% of airborne samples below 50 m AGL. | | Maximum sampled bank | Largest absolute bank angle sampled across the player's sorties. | | Maximum sampled pitch | Largest absolute pitch angle sampled across the player's sorties. | | Maximum sampled descent | Largest downward vertical speed sampled across the player's sorties. | | Lowest sampled AGL | Lowest sampled height above terrain. | | Efficient deliveries | Deliveries with a delivery-efficiency factor of at least 95%. | | Night deliveries | Deliveries made between sunset and sunrise for the mission date. | | Low-visibility deliveries | Deliveries made while the archived mission visibility was below 3 km. | | Longest delivery | Longest direct source-to-destination delivery distance. | | Damaged deliveries completed | Deliveries completed after the carrier or cargo took combat damage. | | Landing streak without carrier loss | Largest number of landings between player carrier-loss events. | ===== Advanced Logistics ===== ^ Statistic ^ What it measures ^ | Fresh site deliveries | First attributed delivery after a site's first mapping, provided it arrived within one hour. | | Projects supplied | Completed construction projects that received a matching player delivery while the project was open. | | Solo city supply sessions | Completed sessions in which one player was the City's only attributed supplier and supply stayed at target throughout. | | Mixed material days | UTC days on which the player delivered Lumber, Steel and Building Materials. | | Production runs supplied | Completed production runs that consumed player-delivered input crates. | | Delivery lineage depth | Deepest valid input-production chain behind a delivered crate. | | Regions fully supplied | Regions in which the player has supplied every active mapped site. | | Emergency deliveries | Deliveries made while the destination was below 10% supply before delivery. | | All sites supplied | Whether the player has supplied every site that is active and mapped. | ===== Advanced Exploration ===== ^ Statistic ^ What it measures ^ | A/N listening time | Airborne time during which the aircraft receives an active rumor, through an SRS radio tuned to its exact frequency and modulation or through the A/N Receiver in the radio menu, while inside signal range. Time is counted once even if several radios or rumor signals match. | | Calibrated sectors | Successful DF station sector calibrations attributed to the player. Recalibration after quality decay can contribute again. | ===== Security Contribution ===== ^ Statistic ^ What it measures ^ | Threats neutralized | Player-attributed kills against units registered as Tycoon threats or ambushes. General DCSBot kill totals do not count. | | Threat groups cleared | Complete static Tycoon threat groups to which the player contributed a hit or kill. | | Ambushes repulsed | Cleared Tycoon ambushes to which the player contributed while the target survived. | For a cleared group or ambush, every attributed participant receives group credit. Unit kills are credited only to the killer. An ambush ending in ''target_destroyed'' does not count as repulsed. ===== Privacy ===== * ''/tycoon mydata'' lists everything stored about you. * ''/tycoon optout'' removes you from leaderboards, announcements, Discord rank roles and public lists. Your own numbers remain visible to you. * ''/tycoon deletemydata'' erases your data where the server has enabled it. Achievements and ranks are deleted, names are removed and world-history facts are retained only under a random pseudonym. Your IP address is never stored. Flight telemetry retains sortie aggregates only; it does not retain sampled positions or a flight track. ===== Related Guides ===== * [[guides:first-flight|Complete Your First Flight]] * [[guides:deliver-cargo|Deliver Cargo]] ===== Related Components ===== * [[components:achievements|Achievements]] * [[components:ranks|Ranks]] * [[components:dcsbot|DCSBot]] * [[components:radio-menu|Radio Menu]] * [[components:cargo|Cargo]] * [[components:exploration|Exploration]]