[[:start|Torque Tycoon]] > [[:components|Game Components]] ====== Sources ====== **Sources** produce the economy's raw materials: Logs, Grain, Iron Ore, Coal and Oil. A mapped Source stays inactive until its commissioning requirement is delivered, then starts producing as soon as the last crate arrives. A Source stages its output on its pad. Storage capacity covers pad crates and warehouse stock together, so an uncollected crate can block further production. Restarts top up only a small base stock and clear pad crates; crates dropped elsewhere keep their saved position for one restart (see [[components:restarts|Restarts]]). The Live Map shows a Source's state, its current cycle length and the time to its next crate. ===== Source Types ===== ^ Source Type ^ Output Cargo ^ Tier ^ Unlocked By ^ | Forest | Logs | 1 | Available from the start | | Farm | Grain | 1 | Available from the start | | Iron | Iron Ore | 2 | Survey Station level 1 | | Coal | Coal | 2 | Survey Station level 1 | | Oil | Oil | 3 | Survey Station level 2 | ===== Upgrade Projects ===== Regional [[components:projects|Projects]] improve Sources without changing what they produce. ^ Project ^ Built At ^ Scope ^ Effect on Sources ^ | Maintenance Works | Hub or City | One per region | Production speed +15% / +25% / +35% at level 1/2/3 (each level replaces the last). Capped at 2x base rate. | | Regional Depot | Hub or City | One per region | Storage +2 / +4 crates at level 1/2 (each level replaces the last). Paused while its Settlement is in unrest. | | Survey Station | Hub or City | One per region | Gates which tier can appear: level 1 unlocks Tier 2 (Iron Ore, Coal), level 2 unlocks Tier 3 (Oil). | ===== Related Guides ===== * [[guides:deliver-cargo|Deliver Cargo]] * [[guides:commission-site|Commission a Site]] * [[guides:choose-useful-task|Choose a Useful Task]] ===== Related Components ===== * [[components:cargo|Cargo]] * [[components:factories|Factories]] * [[components:projects|Projects]] * [[components:exploration|Exploration]] * [[components:live-map|Live Map]] * [[components:restarts|Restarts]]