[[:start|Torque Tycoon]] > [[:components|Game Components]] ====== Regions ====== A **region** is one of the administrative areas of the map. It groups its Hubs, its City, and its [[components:sources|Sources]] and [[components:factories|Factories]], and it carries the values that apply to all of them: [[components:security|Security]], the cargo tiers its Survey Station has opened, and its regional slots. ===== Regional slots ===== The Settlement levels of all Hubs and the City in a region add up to the region's **level sum**. It sets how many [[components:projects#regional_projects|Regional Projects]] the region can hold: ^ Level sum ^ 2 ^ 4 ^ 6 ^ 8 or more ^ | Regional slots | 1 | 2 | 3 | 4 | A Regional Project may stand at any Hub or at the City of the region, and each one only once per region. A slot holds one Project with all its levels; demolishing it frees the slot for the whole region. A region that has more Projects than slots keeps them, but cannot start another until its level sum has grown. The Radio Menu shows the pool as ''Region: x/y slots'' in a Settlement's Projects menu and site card; the [[components:live-map|Live Map]] shows it in the Region panel. ===== Tiers ===== A region starts with Tier 1 cargo only. Its [[components:projects#survey_station|Survey Station]] opens Tier 2 and Tier 3, which decides which Sources and Factories can be found there (see [[components:rumors|Rumors]]). ===== Related components ===== * [[components:settlements|Settlements]] * [[components:projects|Projects]] * [[components:security|Security]] * [[components:exploration|Exploration]]