[[:start|Torque Tycoon]] > [[:components|Game Components]] ====== Live Map ====== The **Live Map** ([[https://map.torquetycoon.net|map.torquetycoon.net]]) shows the current persistent world: site roles, stock, requirements, known routes and threats. Its values take precedence over any figure in this wiki. ===== Map modes ===== {{:components:screenshot_2026-09-04_091814.png?200 |The map mode and layer buttons in the top-left control.}} \\ Three buttons switch the basemap style; three toggles layer information on top. Both rows sit in the top-left control.\\ \\ ^ Button ^ Effect ^ | **NAV** | Terrain basemap, best for ridge and valley navigation. | | **SEC** | Light basemap, best contrast for reading site colours and security fills. | | **INT** | Dark basemap; switching to it turns THREATS and RADAR on and CAL off. | | **THREATS** | Enemy contacts: bearing cones, resolved areas and contact icons. | | **RADAR** | Green rumor cones around mapped anchor sites. | | **CAL** | DF station calibration coverage rings, see [[guides:calibrate-a-station|Calibrate a DF Station]]. | Mode and toggle state persist until changed; leaving INT does not revert THREATS/RADAR/CAL back to what they were before. ===== Weather widget ===== Top-right, always visible:\\ {{:components:screenshot_2026-09-04_091830.png?300|The weather widget with time of day, wind, sun times and restart countdown. }} * In-mission date, time and time-of-day slot (dawn, morning, midday, afternoon, evening) * Temperature and condition icon * Wind direction arrow, speed and gusts * Sunrise and sunset times * Countdown to the next server restart * Forecast for up to six coming missions, each with its time and condition icon; a windsock marks a mission with 15 kt of wind or more \\ ===== Map button ===== {{ :components:screenshot_2026-09-04_091853.png?300|The Map button and its background picker.}} \\ \\ Top-right **Map** button opens the background picker: **Light**, **Dark**, **Grey** and **Terrain** styles, plus a **Relief-Overlay** toggle for hillshading over any of them. Simpler styles improve icon contrast; Terrain helps with navigation. \\ \\ \\ \\ ===== Sorties ===== {{:components:screenshot_2026-09-04_091909.png?200 |The Sorties panel with its task groups.}}The Sorties panel lists up to five groups of useful tasks, two entries shown per group. Each entry gives its reason, priority and relevant cargo; a finished entry stays struck through briefly before it disappears. The entries are recommendations, not restrictions: any route whose source can supply the cargo and whose destination accepts it is valid. ^ Group ^ Contains ^ | Recon | Rumors worth mapping, with a countdown to when the rumor expires. | | Supply | Recommended cargo runs between existing Sources, Factories, Hubs and Cities. In a region with [[components:projects#civic_administration|Civic Administration]], an unrest warning heads this group. | | Construction | Commissioning deliveries and Project crates still needed. | | Calibration | DF station sectors that have fully decayed and are worth re-flying. | | Armed | Enemy contacts worth clearing, with the Security gain it unlocks. | The unrest warning names a Settlement that will fall into unrest within four or within two flight hours without Food deliveries. It is not a countdown: the clock runs only while someone is flying, and every delivery changes the estimate. A Settlement already in unrest receives no warning; the regular unrest entry covers it. \\ \\ ===== Mouse controls ===== * **Left click and drag:** pans the map. * **Middle click and drag:** draws a line and shows course and distance to the cursor. * **Hover:** previews a site, airfield, unit or region, and shows cargo chain directions and distances for Sources and Factories (in: green, out: red). A click on a region's name pins its panel. * **Left click** on a site, airfield or unit: pins its detail panel open; a click elsewhere releases it. {{:components:screenshot_2026-09-04_092350.png?200x300|A site preview shown on hover.}} {{:components:screenshot_2026-09-04_092314.png?200x300|A pinned detail panel with cargo chain directions.}} ===== Site markers ===== {{:components:screenshot_2026-09-04_143600.png?300 |Site markers with their labels; Hubs and Cities show Trust as an outer ring.}}Every marker shows its location name beside it in black text. When zoomed far out, only City names are shown; Airfield and Heliport names appear as you zoom in, then Hub names, and finally Factory and Source names. The markers themselves stay visible at every zoom level. Names never cover each other, a marker or a Region name: a name moves to another side of its marker when there is no room, and is left out where the map is too crowded until you zoom in further. City names are never left out. In a browser, pointing at a marker shows its name even when it is left out. Source and Factory labels use the colour of their produced cargo; Cities, Hubs, Airfields and Heliports use their site-type colour. Grey or hidden markers are not yet fully mapped. Mapped Sites that still await commissioning are shown in grey at 40% opacity together with their labels. For Hubs and Cities, the colour of the outer ring shows Trust and its fill shows stored supply. The small badge reads ''T'' plus the Trust value, for example ''T72''; a dash means the Settlement has no Trust yet or is not commissioned. ===== Site panel ===== The header of a site's panel shows its type, name, site ID (for example ''FACT_AD_SAWMILL_01''), region and radio. Below it, a Settlement shows its level and two separate blocks: * **Supply**: the fill of the Food store in the heading and as a bar; below it the crates stored, their quality and the **Consumption** in crates per flight hour. Marks on the Food bar show where Trust turns: below ''Trust ±0'' (half a stock) it falls, above it it rises, and faster the fuller the store is (''+6%/h'', ''+24%/h'', before the region's Projects). * **Trust**: the current Trust in the heading and as a bar in the colour of the map ring, with marks for ''Unrest'' (30 %), ''Warn'' (unrest warning, 40 %) and ''Recovered'' (55 %), the **Trend** in % per flight hour with an arrow for the direction, and the unrest stage if there is one. The trend already includes spread and the region's Projects. A Source shows a **Production** block with its current cycle length and a countdown to the next crate, or the reason production is paused (e.g. a full warehouse). **Storage** shows each cargo with its symbol and number of crates. A Hub or City always lists every cargo it accepts, with empty ones greyed out; other sites list only what they hold. Stored crates can be taken out again through the [[components:radio-menu|radio menu]]. Hovering a site also highlights its known cargo routes. An [[components:airfields|airfield's]] panel shows its DF station, its upgrades and its stored cargo. The storage title reads ''Storage x / y'': crates stored of the shared storage limit. {{ :components:screenshot_2026-09-04_092118.png?700 |An airfield panel with its build sites and stored cargo.}} ===== Aircraft icons ===== Player and AI aircraft are drawn by airframe class: * **Helicopter** * **Transport** (large fixed-wing, e.g. C-130, Il-76) * **Prop** * **Jet** The map can follow an active unit when used in a browser or OpenKneeboard. ===== Rumors and threats ===== * **Green wedges** (RADAR): a rumor's bearing cone from its anchor site. * **Red wedges** (THREATS): a raw enemy bearing, giving direction without range. * **Red filled areas** (THREATS): a plotted or crossed contact, once at least two bearings narrow it to a location. {{ :components:screenshot_2026-09-04_092015.png?600 |Green rumor wedges and red threat bearings on the same map.}} Better fixes require the appropriate [[components:enemy-detection|Enemy Detection]] station network. ===== Region and Settlement panels ===== The **Region** panel opens on hover over a region's name; a click on the name pins it, a second click releases it. It shows: * **Security** of the region as a bar in the colour of the region's outline. Supply and Trust are shown per Settlement below. * **Regional projects x/y**: one square per [[components:regions|regional slot]]. A filled square names the Project and the Settlement it stands at, a green dashed ''+'' is free, a grey dashed square is locked and names the level sum that opens it. * **Settlements**: a card for each discovered Hub and City with its type, level, Supply and Trust bars and its buildings. Settlements not yet discovered are only counted. * **One section per tier**: how many Settlements, Sources and Factories of that tier are discovered, out of all in the region. A tier the [[components:projects#survey_station|Survey Station]] has not opened yet is greyed out and names the station level it needs. **Settlement** panels show their buildings under **Built Sites** as a row of icons, site upgrades first. An amber ''!'' means unrest has paused its effect. Hovering an icon shows its effect, upgrade and current cost. Free and locked slots appear only in the Region panel, because they belong to the region. ===== Related guides ===== * [[guides:first-flight|Complete Your First Flight]] * [[guides:choose-useful-task|Choose a Useful Task]] * [[guides:deliver-cargo|Deliver Cargo]] * [[guides:map-a-rumor|Map a Rumor]] * [[guides:recover-settlement|Recover a Settlement]] * [[guides:respond-to-an-ambush|Respond to an Ambush]] ===== Related components ===== * [[components:openkneeboard|OpenKneeboard]] * [[components:radio-menu|Radio Menu]] * [[components:settlements|Settlements]] * [[components:direction-finding|A/N Direction Finding]] * [[components:enemy-detection|Enemy Detection]] * [[components:security|Security]]