[[:start|Torque Tycoon]] > [[:components|Game Components]] ====== Factories ====== **Factories** convert delivered inputs into processed cargo. A newly mapped Factory must first receive its displayed commissioning cargo. Once active, it stores accepted inputs, processes complete recipes and stages the resulting crate for collection. A recipe with two different inputs cannot run until both are present. A Factory holds at most 10 crates of finished output; while that store is full, production pauses and delivered inputs wait until crates are collected. ===== Recipes ===== ^ Input ^ Factory ^ Output ^ Tier ^ | Grain | Food Processing | Food | 1 | | Logs | Sawmill | Lumber | 1 | | Iron Ore + Coal | Steel Mill | Steel | 2 | | Steel + Lumber | Building Materials Plant | Building Materials | 2 | | Steel + Building Materials | Industrial Parts Works | Industrial Parts | 3 | | Oil | Fuel Refinery | Fuel | 3 | ===== Related Projects ===== ^ Project ^ Built At ^ Scope ^ Effect on Factories ^ | Survey Station | Hub or City | One per region | Level 1 unlocks Tier 2 (Steel Mill, Building Materials Plant); level 2 unlocks Tier 3 (Industrial Parts Works, Fuel Refinery). | ===== Related Guides ===== * [[guides:deliver-cargo|Deliver Cargo]] * [[guides:commission-site|Commission a Site]] * [[guides:choose-useful-task|Choose a Useful Task]] ===== Related Components ===== * [[components:cargo|Cargo]] * [[components:sources|Sources]] * [[components:institutions|Institutions]] * [[components:projects|Projects]] * [[components:exploration|Exploration]] * [[components:live-map|Live Map]]