[[:start|Torque Tycoon]] > [[:components|Game Components]] ====== Encounters ====== An **encounter** is a local who approaches a pilot after a landing at a Hub or City with an offer. The offer appears as its own entry at the end of the [[components:radio-menu|Radio Menu]]; the pilot accepts it or declines. Encounters are switched off for now. Locals no longer sell [[components:rumors|rumors]], and new offers are still to come. ===== When a local appears ===== Locals only talk to pilots who stay on the ground for a moment, and only where the Settlement trusts them: the higher its [[components:trust|Trust]], the more likely an encounter, and a Settlement in unrest has nothing to say. Landing again and again at the same place does not bring more locals. The offer stays open for a short while and disappears on takeoff. **Show message again** repeats it. ===== Traps ===== Not every local can be trusted. Some offers are traps that send an [[components:ambushes|ambush]] after the pilot once airborne, and the region's [[components:security|Security]] decides how often. Nothing gives a trap away in advance. Declining an offer never springs a trap. ===== Related Guides ===== * [[guides:respond-to-an-ambush|Respond to an Ambush]] ===== Related Components ===== * [[components:trust|Trust]] * [[components:security|Security]] * [[components:ambushes|Ambushes]]