[[:start|Torque Tycoon]] ====== Game Components ====== This is the canonical knowledge base for Torque Tycoon. Each subject has one page containing its rules and relationships. Use [[guides|Guides]] when you want a flight procedure rather than a system explanation. **Logistics** * [[components:cargo|Cargo]] - crate types, weights, delivering and storing. * [[components:aircraft|Aircraft]] - cargo slots, rated payload and special roles. * [[components:airfields|Airfields]] - shared storage limit, 500 m reach and airfield upgrades. * [[components:sources|Sources]] - raw-material production, staging and capacity. * [[components:factories|Factories]] - recipes, inputs and processed output. **Credits and Equipment** * [[components:credits|Credits]] - earning, fees and the Wallet. * [[components:upgrades|Upgrades]] - Workshop refits for each aircraft type. * [[components:insurance|Insurance]] - hull policy and equipment cover. * [[components:aircraft-losses|Aircraft Losses]] - deductible, recovery, Trust and Security. **Settlements** * [[components:settlements|Settlements]] - commissioning, Food, Reserve, levels and slots. * [[components:projects|Projects]] - Regional Projects, site upgrades and demolition. * [[components:regions|Regions]] - level sum, regional slots and cargo tiers. * [[components:institutions|Institutions]] - world prerequisites and server-wide effects. * [[components:trust|Trust]] - supply health, warning states, recovery and aircraft losses. * [[components:unrest|Unrest]] - paused growth, spread and recovery state. **Security** * [[components:security|Security]] - regional safety, what raises it and what costs it. * [[components:ambushes|Ambushes]] - cargo risk, enemy groups and consequences. * [[components:enemy-detection|Enemy Detection]] - stations, relay sensors, calibration and threat fixes. **Exploration** * [[components:exploration|Exploration]] - unknown, rumored and mapped sites. * [[components:rumors|Rumors]] - search leads, limits and tier requirements. * [[components:encounters|Encounters]] - locals with an offer after a landing, and traps. * [[components:direction-finding|A/N Direction Finding]] - audio courses used to locate rumored sites. **Player Tools** * [[components:live-map|Live Map]] - current sites, routes, Sorties, modes and layers. * [[components:radio-menu|Radio Menu]] - Tycoon commands available in DCS. * [[components:openkneeboard|OpenKneeboard]] - moving-map setup and automatic follow. * [[components:statistics|Player Statistics]] - recorded flight, logistics, exploration, quality and Security values. * [[components:achievements|Achievements]] - public milestones, official criteria and hidden rewards. * [[components:ranks|Ranks]] - four progression ladders and their capstones. **Server Operations** * [[components:restarts|Restarts]] - schedule, warnings and persistence. * [[components:weather|Weather]] - mission conditions, calendar and time rotation. * [[components:dcsbot|DCSBot]] - Discord account linking and support context.