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reference:glossary [2026/10/05 19:20] – external edit 127.0.0.1reference:glossary [2026/10/08 14:06] (current) – external edit 127.0.0.1
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 ^ Term ^ Meaning ^ ^ Term ^ Meaning ^
 | [[components:achievements|Achievement]] | Permanent milestone awarded from a recorded player statistic or derived contribution. | | [[components:achievements|Achievement]] | Permanent milestone awarded from a recorded player statistic or derived contribution. |
-| [[components:airfields|Airfield]] | A DCS map airfield with a Tycoon tent: storage for every cargo up to a shared limit, and four build sites. | +| [[components:airfields|Airfield]] | A DCS map airfield with a Tycoon tent: storage for every cargo up to a shared limit, and four site upgrades. | 
-| [[components:projects|Build site]] | A slot at a site that can hold one Project. A built slot can be upgraded, a locked one needs a higher level. |+| [[components:regions|Regional slot]] | A slot of a region that can hold one Regional Project. The number of slots follows the sum of the region's Settlement levels. | 
 +| [[components:projects|Site upgrade]] | A building that builds out what a site is for, such as the Survey Station or every airfield building. It takes no build slot and cannot be demolished. |
 | [[components:exploration|Commissioning]] | Initial cargo delivery that activates a mapped site. | | [[components:exploration|Commissioning]] | Initial cargo delivery that activates a mapped site. |
 | [[components:credits|Credits]] | A pilot's personal money in GEL, earned by delivering and spent on upgrades, insurance and leads. | | [[components:credits|Credits]] | A pilot's personal money in GEL, earned by delivering and spent on upgrades, insurance and leads. |
 | [[components:aircraft-losses|Deductible]] | What a lost aircraft costs its pilot. | | [[components:aircraft-losses|Deductible]] | What a lost aircraft costs its pilot. |
 | [[components:cargo|Deliver]] | Hand crates to a site so they count there. The only unload that pays a wage. | | [[components:cargo|Deliver]] | Hand crates to a site so they count there. The only unload that pays a wage. |
-| [[components:encounters|Encounter]] | A local at a Hub or City who offers a rumor after a landing. |+| [[components:encounters|Encounter]] | A local at a Hub or City who approaches a pilot with an offer after a landing. |
 | [[components:settlements|Fill]] | Suitable operating supply stored at a Settlement. | | [[components:settlements|Fill]] | Suitable operating supply stored at a Settlement. |
 | [[components:aircraft-losses|In danger]] | Recently hit or fired at by the enemy, or close to armed enemy units. | | [[components:aircraft-losses|In danger]] | Recently hit or fired at by the enemy, or close to armed enemy units. |
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 | [[components:cargo|Staged]] | A crate taken out of storage and standing on the ground, ready to be loaded. | | [[components:cargo|Staged]] | A crate taken out of storage and standing on the ground, ready to be loaded. |
 | [[components:statistics|Statistic]] | Recorded or derived player value used for cards, leaderboards and achievements. | | [[components:statistics|Statistic]] | Recorded or derived player value used for cards, leaderboards and achievements. |
-| [[components:cargo|Storage]] | Cargo stored at a Source, airfield or Settlement. Taking it out returns the same crates. |+| [[components:cargo|Storage]] | Cargo stored at an airfield or Settlement. Taking it out returns the same crates. A Source stores nothing; its crates are only taken out. |
 | [[components:cargo|Store]] | Put crates into a site's store for a fee, to be taken out later. | | [[components:cargo|Store]] | Put crates into a site's store for a fee, to be taken out later. |
 | [[components:rumors|Tier]] | The class of a hidden site. Tier 2 and Tier 3 need a regional Survey Station. | | [[components:rumors|Tier]] | The class of a hidden site. Tier 2 and Tier 3 need a regional Survey Station. |
reference/glossary.1791228026.txt.gz · Last modified: by 127.0.0.1