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reference:faq [2026/09/27 21:45] – external edit 127.0.0.1reference:faq [2026/10/12 08:26] (current) – external edit 127.0.0.1
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   * **Why is Cargo Sites empty?** It lists destinations for the cargo you are carrying, so with an empty hold it shows ''(no loaded cargo)''. See [[components:radio-menu|Radio Menu]] and [[guides:deliver-cargo|Deliver Cargo]].   * **Why is Cargo Sites empty?** It lists destinations for the cargo you are carrying, so with an empty hold it shows ''(no loaded cargo)''. See [[components:radio-menu|Radio Menu]] and [[guides:deliver-cargo|Deliver Cargo]].
-  * **Why did my crate not deliver?** The destination has to accept that cargo, and your aircraft has to be at its delivery point while you unload. See [[guides:deliver-cargo|Deliver Cargo]]. +  * **Why did my crate not deliver?** Unloading with **Drop loaded** only sets crates down; use ''Cargo > Deliver''. The destination also has to accept that cargo, and your aircraft has to be at its delivery point while you unload. See [[guides:deliver-cargo|Deliver Cargo]]. 
-  * **Why was my crate refused at an airfield?** An airfield's storage is shared by every cargo, and a full store refuses further deliveries. The crate stays on the ground. See [[components:airfields|Airfields]]. +  * **Why were only some of my crates delivered?** A Settlement takes no more project cargo than its largest Project still needs; the rest stays on the ground. See [[components:cargo|Cargo]]. 
-  * **Can the C-130 deliver to a Hub?** No. Airplanes cannot land on a helipad, so the C-130 unloads into an airfield's storage and a helicopter flies the last leg. See [[components:aircraft|Aircraft]] and [[components:airfields|Airfields]].+  * **Why was my crate refused at an airfield?** An airfield's storage is shared by every cargo, and a full store refuses further crates. The crate stays on the ground. See [[components:airfields|Airfields]]. 
 +  * **Can the C-130 deliver to a Hub?** No. Airplanes cannot land on a helipad, so the C-130 stores at an airfield and a helicopter flies the last leg. See [[components:aircraft|Aircraft]] and [[components:airfields|Airfields]].
   * **Why is a Source empty or blocked?** A Source produces on a cycle and pauses while its own warehouse is full. See [[components:sources|Sources]].   * **Why is a Source empty or blocked?** A Source produces on a cycle and pauses while its own warehouse is full. See [[components:sources|Sources]].
-  * **Why can I not start a Project?** A Project needs a free build site, the required site level and its cargo in the local Reserve. See [[guides:build-project|Build a Project]] and [[components:projects|Projects]].+  * **Why can I not start a Project?** A Regional Project needs a free slot in its region, the required site level and its cargo in the local Reserve. Site upgrades need no slot. See [[guides:build-project|Build a Project]] and [[components:projects|Projects]].
   * **Where do I see current rumors?** Type ''-tyc rumors'' in DCS chat, or switch on the **RADAR** layer on the Live Map. See [[components:rumors|Rumors]].   * **Where do I see current rumors?** Type ''-tyc rumors'' in DCS chat, or switch on the **RADAR** layer on the Live Map. See [[components:rumors|Rumors]].
-  * **Why can I not hear the A/N signal?** SRS must be connected and tuned to the rumor's exact frequency and modulation, and the aircraft must be inside the signal's range. See [[guides:map-a-rumor|Map a Rumor]] and [[components:direction-finding|A/N Direction Finding]].+  * **Why can I not hear the A/N signal?** The aircraft must be inside the signal's range, and either SRS must be connected and tuned to the rumor's exact frequency and modulation, or the rumor must be picked under **Navigation > A/N Receiver** in the radio menu. See [[guides:map-a-rumor|Map a Rumor]] and [[components:direction-finding|A/N Direction Finding]].
   * **Why is a Settlement not recovering?** Trust only climbs while that Settlement's own Food store is high, and only while somebody is flying. See [[guides:recover-settlement|Recover a Settlement]] and [[components:trust|Trust]].   * **Why is a Settlement not recovering?** Trust only climbs while that Settlement's own Food store is high, and only while somebody is flying. See [[guides:recover-settlement|Recover a Settlement]] and [[components:trust|Trust]].
-  * **Does the world consume supply while nobody is online?** No. Settlement Food consumption and Trust changes pause while nobody is flying an airplane or helicopter. Sources and factories continue running; see [[components:settlements|Settlements]] and [[components:trust|Trust]].+  * **Does the world consume supply while nobody is online?** No. Settlement Food consumption and Trust changes pause while nobody is flying an airplane or helicopter. One player creates the normal Settlement Food demand; more players raise that demand gradually. Sources and factories continue running; see [[components:settlements|Settlements]] and [[components:trust|Trust]]. 
 +  * **Why is my balance negative?** Fees are charged even without enough credits. See [[components:credits|Credits]]. 
 +  * **Why can I not buy anything?** Purchases need enough credits, a linked Discord account and the right building in the City you stand at. See [[components:upgrades|Upgrades]] and [[components:dcsbot|DCSBot]]. 
 +  * **Did I lose my upgrades?** Only a loss of that aircraft type removes them, unless they were insured. See [[components:aircraft-losses|Aircraft Losses]].
   * **Does progress survive a restart?** Yes for the world: sites, stock, Projects and statistics persist. Crates left lying on the ground do not last. See [[components:restarts|Restarts]].   * **Does progress survive a restart?** Yes for the world: sites, stock, Projects and statistics persist. Crates left lying on the ground do not last. See [[components:restarts|Restarts]].
  
reference/faq.1790545520.txt.gz · Last modified: by 127.0.0.1