mechanics:settlements-and-projects
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| mechanics:settlements-and-projects [2026/08/24 11:55] – created - external edit 127.0.0.1 | mechanics:settlements-and-projects [2026/10/16 13:25] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[mechanics|Game Mechanics]] | ||
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| - | ====== How Settlements and Projects Work ====== | ||
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| - | Hubs and Cities are Settlements: | ||
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| - | ===== How do levels and slots work? ===== | ||
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| - | A Settlement starts at level 1 after commissioning. Higher levels cost non-Food cargo, increase Food demand and unlock slots. The level itself takes no slot, and upgrading an existing project keeps its slot. | ||
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| - | ^ Level ^ Hub slots ^ City Project slots ^ Institution seats ^ | ||
| - | | 1 | 1 | 1 | 0 | | ||
| - | | 2 | 2 | 2 | 0 | | ||
| - | | 3 | 3 | 2 | 1 | | ||
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| - | Hubs choose up to three of six project types. Cities choose two City Projects plus, at level 3, one separate server-wide Institution. This scarcity is intentional: | ||
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| - | ===== What can a Hub build? ===== | ||
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| - | ^ Project ^ Scope ^ Main effect ^ | ||
| - | | Survey Station | Region, one per region | Unlocks Tier 2 / Tier 3 rumor access. | | ||
| - | | Checkpoint | Region, one per region | Raises Security and its floor. | | ||
| - | | Maintenance Works | Region, one per region | Sources produce faster. | | ||
| - | | Dispatch Office | Region, one per region | Enables and expands regional AI supply. | | ||
| - | | Forward Airfield | Local, any Hub | Rearm/ | ||
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| - | Maintenance Works requires three commissioned regional Sources. Dispatch Office needs Settlement level 2, 75% regional Security and 60% Trust; it keeps operating if Security subsequently falls. Forward Airfield needs level 2. A Dispatch Office crosses region borders only after the Air Logistics Command exists. | ||
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| - | ===== What can a City build? ===== | ||
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| - | ^ Project ^ Effect ^ | ||
| - | | Civic Administration | Trust recovery in the region is 25% / 50% faster. | | ||
| - | | Civil Defense Office | Inbound unrest spread is halved / quartered. | | ||
| - | | Regional Depot | Every regional Source holds 2 / 4 more crates. | | ||
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| - | Regional Depot pauses during unrest; the other two keep working. It increases capacity, not restart base stock. | ||
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| - | ===== What are Institutions? | ||
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| - | One level-3 City seat can host one of eight world-wide Institutions. They are long-term shared builds paid mainly in Building Materials and Industrial Parts: Cartography Institute, Air Logistics Command, Standards Bureau, Reconstruction Fund, Airspace Command, Public Works Office, Flight Academy and Sameba Cathedral. [[reference: | ||
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| - | The Cathedral is unique: it can only stand in Tbilisi after five other Institutions and is the campaign finish line. [[guides: | ||
mechanics/settlements-and-projects.1787572554.txt.gz · Last modified: by 127.0.0.1
