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mechanics:settlements-and-projects [2026/08/24 11:55] – created - external edit 127.0.0.1mechanics:settlements-and-projects [2026/10/16 13:25] (current) – removed - external edit (Unknown date) 127.0.0.1
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-[[start|Torque Tycoon]] > [[mechanics|Game Mechanics]] 
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-====== How Settlements and Projects Work ====== 
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-Hubs and Cities are Settlements: they are commissioned with an initial delivery, consume Food once active, gain levels and turn non-Food cargo into long-term choices through their Reserve. 
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-===== How do levels and slots work? ===== 
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-A Settlement starts at level 1 after commissioning. Higher levels cost non-Food cargo, increase Food demand and unlock slots. The level itself takes no slot, and upgrading an existing project keeps its slot. 
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-^ Level ^ Hub slots ^ City Project slots ^ Institution seats ^ 
-| 1 | 1 | 1 | 0 | 
-| 2 | 2 | 2 | 0 | 
-| 3 | 3 | 2 | 1 | 
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-Hubs choose up to three of six project types. Cities choose two City Projects plus, at level 3, one separate server-wide Institution. This scarcity is intentional: a region specialises instead of checking every box. 
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-===== What can a Hub build? ===== 
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-^ Project ^ Scope ^ Main effect ^ 
-| Survey Station | Region, one per region | Unlocks Tier 2 / Tier 3 rumor access. | 
-| Checkpoint | Region, one per region | Raises Security and its floor. | 
-| Maintenance Works | Region, one per region | Sources produce faster. | 
-| Dispatch Office | Region, one per region | Enables and expands regional AI supply. | 
-| Forward Airfield | Local, any Hub | Rearm/refuel, then player start location. | 
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-Maintenance Works requires three commissioned regional Sources. Dispatch Office needs Settlement level 2, 75% regional Security and 60% Trust; it keeps operating if Security subsequently falls. Forward Airfield needs level 2. A Dispatch Office crosses region borders only after the Air Logistics Command exists. 
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-===== What can a City build? ===== 
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-^ Project ^ Effect ^ 
-| Civic Administration | Trust recovery in the region is 25% / 50% faster. | 
-| Civil Defense Office | Inbound unrest spread is halved / quartered. | 
-| Regional Depot | Every regional Source holds 2 / 4 more crates. | 
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-Regional Depot pauses during unrest; the other two keep working. It increases capacity, not restart base stock. 
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-===== What are Institutions? ===== 
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-One level-3 City seat can host one of eight world-wide Institutions. They are long-term shared builds paid mainly in Building Materials and Industrial Parts: Cartography Institute, Air Logistics Command, Standards Bureau, Reconstruction Fund, Airspace Command, Public Works Office, Flight Academy and Sameba Cathedral. [[reference:projects-and-institutions|Projects and Institutions]] lists their prerequisites and effects. 
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-The Cathedral is unique: it can only stand in Tbilisi after five other Institutions and is the campaign finish line. [[guides:build-a-settlement-project|Build a Settlement Project]] explains the F10 workflow and demolition. 
  
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