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mechanics:security-and-unrest [2026/08/24 11:55] – created - external edit 127.0.0.1mechanics:security-and-unrest [2026/10/16 14:27] (current) – removed - external edit (Unknown date) 127.0.0.1
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-[[start|Torque Tycoon]] > [[mechanics|Game Mechanics]] 
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-====== How Security and Unrest Work ====== 
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-Trust belongs to each Settlement and reflects sustained Food supply. Security belongs to a region and reflects the danger of flying cargo there. Unrest links both: it pauses a Settlement's growth and worsens regional ambush risk. 
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-===== How does Trust recover and fall? ===== 
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-Trust rises only while a commissioned Settlement has supply, and recovers faster the fuller its stock is. 
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-^ Stock ^ Recovery ^ Time from 30% unrest to 55% recovered ^ 
-| 85% | 0.08%/min | about 5 hours | 
-| 90% | 0.20%/min | about 2 hours | 
-| 95% | 0.40%/min | about 1 hour | 
-| 100% | 0.60%/min | about 45 minutes | 
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-Trust does not fall at or above 75% stock. From full to unrest takes about 44 hours at 70%, 9 hours at 50%, 4 hours 20 minutes at 25%, and 3 hours when empty. Civic Administration multiplies recovery and a UH-1H Food delivery adds a temporary boost. 
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-===== When does unrest spread? ===== 
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-^ Stage ^ Trigger ^ Effect ^ 
-| Warning | Trust below 40% | Warning only. | 
-| Unrest | Trust below 30% | Growth pauses; regional ambush risk rises. | 
-| Spreading | Unrest for about 45 minutes | Other Settlements in the region lose 1% Trust/min. | 
-| Region-wide | Two or more spreading Settlements | Neighbouring regions lose 0.5% Trust/min. | 
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-The clock runs only while someone flies. Spread never pushes a Settlement below unrest and stops as soon as the original source rises above 55% Trust. [[guides:recover-an-unrest-settlement|Recover an Unrest Settlement]] is the action guide. 
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-===== How does regional Security work? ===== 
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-Clearing enemy groups raises Security; a wholly unanswered ambush lowers it. Checkpoints create a floor that combat losses cannot cross, and Airspace Command adds 10 floor points everywhere. Every point matters and ambushes disappear only at 100%; Checkpoints alone reach 65%. 
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-Unrest applies a 20-point penalty to ambush rolls in its region without changing the displayed value. Low-Security regions regenerate enemy groups near villages or known sites. [[guides:respond-to-an-ambush|Respond to an Ambush]] covers the player response. 
  
mechanics/security-and-unrest.1787572554.txt.gz · Last modified: by 127.0.0.1