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-====== Map ====== 
- 
-The [[https://map.torquetycoon.net|Tycoon Map]] is your planning tool. It automatically updates sites, regions, active units, and recommendations. 
- 
-Open it at **[[https://map.torquetycoon.net|map.torquetycoon.net]]** in a browser or add the address to OpenKneeboard. 
- 
-===== Reading sites ===== 
- 
-Hover over a site for a summary. Click it to open detailed information. 
- 
-  * **Type**: Source, Factory, Hub, or City 
-  * **Cargo/Stock**: produced, accepted, or stored goods 
-  * **Fill**: stored supply compared with the target 
-  * **Supply**: current supply quality 
-  * **State**: construction or project progress, and whether the site is operating or not yet consuming 
-  * **Region**: the site's region and its progression 
-  * **Radio**: FM homing frequency for the site 
-  * **Survey Station** (mapped Hubs): level, shown as "Level 1 – Tier 2 unlocked", "Level 2 – Tier 3 unlocked", or "No Survey Station" 
-  * **Trust** (mapped Settlements): current Trust, with a suffix naming the [[security#unrest_spreads|unrest stage]] — "unrest warning", "unrest", "unrest spreading", "unrest region-wide", or "unrest nearby" for a Settlement losing Trust to someone else's 
- 
-For hubs and cities, the colored ring represents Trust. The fill inside the symbol represents stored cargo. Grey or hidden sites are unknown or not yet mapped — see [[exploration|Exploration]]. 
- 
-==== Build sites ==== 
- 
-A mapped Settlement's detail panel shows its [[settlements#build_slots|build slots]] as the slots themselves — one square per site, side by side, one row per pool (a City has a row for its City Projects and a row for its Institution seat): 
- 
-^ Square ^ Meaning ^ 
-| **Filled**, with the building's symbol and its level in the corner | a building stands here | 
-| **Filled and amber, with a ''!''** | standing, but its perk is [[settlements#what_unrest_does_to_your_buildings|paused by unrest]] | 
-| **Dashed and green, with a ''+''** | free — this Settlement can build something here now | 
-| **Dashed and grey** | not unlocked yet; the Settlement level it arrives at is in its tooltip | 
- 
-**Hover a square for the details.** A filled one shows the building's name and level, the perks it is currently providing, and then its next level: what that upgrade costs against this Settlement's Reserve and which perks it would add. If there is no upgrade on offer, it says why — finished, or waiting on a Settlement level of its own, which is what caps a Survey Station and a Checkpoint. 
- 
-**Available projects** sits below as a blue bar with a ''2 of 6 ready'' count. **Hover it** and the full list folds out to the side of the panel, so the catalogue doesn't push everything else off the screen; the pointer can travel straight across into the list without it closing. Each entry carries the same symbol as the build site it would occupy, its cost against the Reserve and, when it can't be started, the reason in plain text: no free build site, already built in this region, or the exact requirement still missing and where the Settlement stands against it. It shows the same information as the in-game ''F10 > Other > Tycoon > Projects'' menu. 
- 
-==== Reading a cost ==== 
- 
-Every cargo line of a project is drawn as one segment per crate, filled for the crates already in the Settlement's Reserve — the same reading as the Settlement level bar above it. Twelve segments with five filled means five of twelve Lumber are there. 
- 
-Each good has its own colour, so a cost is legible before it is read: Food green, Grain lime, Lumber and Logs amber, Iron Ore red, **Coal black**, **Steel dark grey**, Oil violet, **Fuel yellow**, Building Materials cyan, Industrial Parts pink. A block of pink is an Industrial Parts bill and therefore a long evening; a row of amber is one afternoon. 
- 
-On a narrow screen — OpenKneeboard above all — both the hover card and the project list drop underneath the panel instead of beside it. 
- 
-===== Institutions ===== 
- 
-The **Institutions** button on the right opens the server's monument roster: all eight [[settlements#institutions|Institutions]], which of them stand and in which City, and for the ones still open what they would cost and which world-wide count is still missing. 
- 
-It is a server-wide list, not a per-region one, because an Institution's effect is server-wide — that's also why the host City is only listed as a matter of record. Use it to see what the server has collectively achieved and to agree who builds the next one. It refreshes every few minutes rather than on the site cycle; a monument is built once and then stands. 
- 
-Each region's label also shows a ''Security NN%'' suffix. See [[security|Security & Threats]] for what that means. 
- 
-The listed FM frequency can currently be used for homing navigation in the **UH-1H**. See [[logistics#fm_homing_navigation|FM homing navigation]]. 
- 
-===== Finding routes ===== 
- 
-Hover over a site to display its known cargo routes. This reveals where its goods come from and where they can be delivered. 
- 
-===== Attention ===== 
- 
-The **Attention** panel lists up to five tasks currently worth considering. Click an entry to zoom to its site. Each recommendation includes a reason, priority, and relevant cargo. 
- 
-Use this as a starting point, not a restriction. A route you plan yourself can be just as valuable. 
- 
-===== Mission time and weather ===== 
- 
-The weather panel shows the current in-game date and time, the mission's weather, sunrise and sunset, and the countdown to the next scheduled reboot. The clock follows the running DCS mission and continues to tick between map refreshes; it is not just the time at which the current mission started. 
- 
-===== Units and layers ===== 
- 
-Active units appear on the map. Click your unit and select **Follow** to keep the map centered on it. Manually moving the map stops following. 
- 
-The marker shows what kind of aircraft it is, turned into its current heading: a helicopter, a propeller aircraft, an airliner-style symbol for large transports such as the C-130, and a fighter symbol for jets. The unit popup names the same category in its header. 
- 
-Between position updates the followed unit keeps moving along its last measured ground track, so the map pans continuously instead of jumping every few seconds. Position reports arrive every few seconds; in tight turns the shown position can briefly deviate slightly and is corrected with the next report. 
- 
-Use the layer control to show or hide site types, regions, airfields, and units. 
- 
-===== Threat contacts ===== 
- 
-Known enemy ground groups and active ambushes appear as **direction-finding contacts** when your network has enough information. Toggle them with the **THREATS** button next to **NAV**/**SEC**. 
- 
-A single listening site draws a dim cone showing only which way a contact lies — always the same fixed 10 km length regardless of the site's real listening range, since a bearing never tells you how far, only which direction. It carries no marker of its own; where two or more cones happen to cross is for you to judge by eye, the same way the raw geometry would look to a real DF plotting table, unless a **Direction-Finding Control Centre** is built. Once it stands, as few as two sites reporting the same contact are enough for the network to compute an actual bounded area guaranteed to contain the target, drawn filled and marked with a weight-numbered marker. If that area collapses small enough, the network instead reports an exact point fix, marked distinctly from a plotted area — the result of the calculation, never a leaked true position. 
- 
-See [[exploration#direction-finding_stations_and_calibration|Exploration & Surveying]] for station levels, network reach, and calibration, and [[security|Security & Threats]] for what drives enemy presence. 
- 
-===== Map modes and backgrounds ===== 
- 
-Use the **NAV** and **LOG** buttons to change how region information is displayed: 
- 
-  * **NAV** is the cleaner navigation view. Region borders and labels remain visible, but the map background is not covered by colored region fills. 
-  * **LOG** is the logistics view. Regions are colored according to their supply state, and regions currently in progress receive additional visual highlighting. Use this view to compare regional progress and decide where deliveries are needed. 
- 
-The **Map** button opens the background-map selection. Available styles include light and dark road maps, Outdoors, OpenStreetMap, high-contrast Toner maps, and **Terrain**. 
- 
-Terrain-oriented backgrounds are especially useful with OpenKneeboard's moving-map setup. They make ridges, valleys, and elevation changes easier to recognize when planning or flying routes through mountainous areas. Switch back to a simpler background when site symbols or logistics information need more contrast. 
- 
-==== MapLibre preview ==== 
- 
-During the preview period, the established map remains the default at ''https://map.torquetycoon.net/''. The candidate replacement runs separately at: 
- 
-<code> 
-https://map.torquetycoon.net/map-next/ 
-</code> 
- 
-The preview uses four locally hosted backgrounds: **Light**, **Dark**, **Grey**, and **Terrain**, plus an independent **Relief-Overlay** toggle in the Map panel that adds hillshading on top of whichever background is active (it is suppressed on Terrain, which already bakes its own). **NAV** selects Terrain, **SEC** selects Light, and **INT** selects Dark and turns on **THREATS** and **RADAR** — a quick way to see the map the way a real receiver would, DF hints only, no ground truth. All backgrounds and the **CAL** calibration-ring toggle (see [[exploration#direction-finding_stations_and_calibration|Exploration & Surveying]]) remain available regardless of mode. Libraries, fonts, vector data, and terrain data are served locally, with no external replacement map if local map data is unavailable. A visible error explains that condition. 
- 
-Please verify the preview in both a supported desktop browser and OpenKneeboard before it replaces the default endpoint. Check site and unit interactions, layer toggles, NAV/SEC/INT, all four backgrounds plus the relief overlay, Follow, zoom controls, attribution, and contrast over terrain. The ''MapLibre Preview'' badge identifies the candidate while both maps run in parallel. 
- 
-=== Operations note === 
- 
-Map data releases use pinned regional Protomaps and Mapterhorn archives. A new release is built and validated in staging first; publishing the small manifest is a separate approved action and happens only after all immutable archives and license notices are in place. Rollback restores a previous manifest and its matching notice snapshot. The active release plus at least two previous complete releases are retained. 
- 
-The first three regular data updates are deliberately manual and each uses the repository's update journal checklist. Storage and release integrity are audited independently; cleanup is never part of publication and is previewed before it is explicitly run. 
- 
-===== OpenKneeboard moving map ===== 
- 
-Add ''https://map.torquetycoon.net'' to OpenKneeboard as a web page. The live map can then be used as a moving map during the flight: 
- 
-  - Open the map page in OpenKneeboard. 
-  - Select your own helicopter or aircraft marker. 
-  - Press **Follow** in the unit popup. 
- 
-The map stays centered on the selected aircraft as its position updates. Dragging the map manually stops following; select the unit and press **Follow** again to resume. 
- 
-==== Follow automatically by player name ==== 
- 
-Add your DCS player name to the map URL to skip the manual selection: 
- 
-<code> 
-https://map.torquetycoon.net/?follow=YourPlayerName 
-</code> 
- 
-The map locks onto whichever unit you are currently flying and zooms in once. It works with any browser window — OpenKneeboard, a tablet, or a second monitor — and behaves as follows: 
- 
-  * If you are not in the server yet, the map waits and locks on as soon as you spawn. 
-  * After a respawn, a slot change, or a rejoin, the map re-locks on its own — even though a new unit is involved. 
-  * Dragging the map pauses the automatic follow for about ten seconds, then it locks on again. 
-  * Pressing **Stop follow** in the unit popup ends the automatic follow completely. Reload the page to restart it. 
- 
-The player name is compared without case sensitivity. Use the exact name shown in the unit popup under **Player**. 
- 
-OpenKneeboard's **next page** and **previous page** actions change the map zoom level. These actions are commonly bound to ''Page Down'' and ''Page Up'', but the actual keys depend on your OpenKneeboard profile. Moving between the generated map pages selects progressively closer or wider zoom levels. 
- 
-==== Open directly in a specific mode ==== 
- 
-Add a mode to the map URL to skip the manual button click and load straight into it: 
- 
-<code> 
-https://map.torquetycoon.net/?mode=int 
-</code> 
- 
-Accepted values are ''nav'', ''sec'', and ''int'' — anything else, or no parameter at all, falls back to the normal default (Terrain/NAV in OpenKneeboard, Light/SEC in a browser). Combine it with ''follow='' by joining both with ''&'': 
- 
-<code> 
-https://map.torquetycoon.net/?mode=int&follow=YourPlayerName 
-</code> 
  
map.1787476414.txt.gz · Last modified: by 127.0.0.1