map
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| map [2026/08/17 12:35] – created - external edit 127.0.0.1 | map [2026/10/16 13:26] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Map ====== | ||
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| - | The [[https:// | ||
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| - | Open it at **[[https:// | ||
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| - | ===== Reading sites ===== | ||
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| - | Hover over a site for a summary. Click it to open detailed information. | ||
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| - | * **Type**: Source, Factory, Hub, or City | ||
| - | * **Cargo/ | ||
| - | * **Fill**: stored supply compared with the target | ||
| - | * **Supply**: current supply quality | ||
| - | * **State**: construction or project progress, and whether the site is operating or not yet consuming | ||
| - | * **Region**: the site's region and its progression | ||
| - | * **Radio**: FM homing frequency for the site | ||
| - | * **Survey Station** (mapped Hubs): level, shown as "Level 1", "Level 2 – Tier 2 unlocked", | ||
| - | * **Trust** (mapped Settlements): | ||
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| - | For hubs and cities, the colored ring represents Trust. The fill inside the symbol represents stored cargo. Grey or hidden sites are unknown or not yet mapped — see [[exploration|Exploration]]. | ||
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| - | ==== Build sites ==== | ||
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| - | A mapped Settlement' | ||
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| - | ^ Square ^ Meaning ^ | ||
| - | | **Filled**, with the building' | ||
| - | | **Filled and amber, with a '' | ||
| - | | **Dashed and green, with a '' | ||
| - | | **Dashed and grey** | not unlocked yet; the Settlement level it arrives at is in its tooltip | | ||
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| - | **Hover a square for the details.** A filled one shows the building' | ||
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| - | **Available projects** sits below as a blue bar with a '' | ||
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| - | ==== Reading a cost ==== | ||
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| - | Every cargo line of a project is drawn as one segment per crate, filled for the crates already in the Settlement' | ||
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| - | Each good has its own colour, so a cost is legible before it is read: Food green, Grain lime, Lumber and Logs amber, Iron Ore red, **Coal black**, **Steel dark grey**, Oil violet, **Fuel yellow**, Building Materials cyan, Industrial Parts pink. A block of pink is an Industrial Parts bill and therefore a long evening; a row of amber is one afternoon. | ||
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| - | On a narrow screen — OpenKneeboard above all — both the hover card and the project list drop underneath the panel instead of beside it. | ||
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| - | ===== Institutions ===== | ||
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| - | The **Institutions** button on the right opens the server' | ||
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| - | It is a server-wide list, not a per-region one, because an Institution' | ||
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| - | Each region' | ||
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| - | The listed FM frequency can currently be used for homing navigation in the **UH-1H**. See [[logistics# | ||
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| - | ===== Finding routes ===== | ||
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| - | Hover over a site to display its known cargo routes. This reveals where its goods come from and where they can be delivered. | ||
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| - | ===== Attention ===== | ||
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| - | The **Attention** panel lists up to five tasks currently worth considering. Click an entry to zoom to its site. Each recommendation includes a reason, priority, and relevant cargo. | ||
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| - | Use this as a starting point, not a restriction. A route you plan yourself can be just as valuable. | ||
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| - | ===== Units and layers ===== | ||
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| - | Active units appear on the map. Click your unit and select **Follow** to keep the map centered on it. Manually moving the map stops following. | ||
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| - | The marker shows what kind of aircraft it is, turned into its current heading: a helicopter, a propeller aircraft, an airliner-style symbol for large transports such as the C-130, and a fighter symbol for jets. The unit popup names the same category in its header. | ||
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| - | Between position updates the followed unit keeps moving along its last measured ground track, so the map pans continuously instead of jumping every few seconds. Position reports arrive every few seconds; in tight turns the shown position can briefly deviate slightly and is corrected with the next report. | ||
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| - | Use the layer control to show or hide site types, regions, airfields, and units. | ||
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| - | ===== Threat heatmap ===== | ||
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| - | Known enemy ground presence and active ambushes are shown as a red heatmap, not individual markers — the fog gets denser and more intense where more enemy units are concentrated. It updates roughly every 30 seconds. Toggle it on or off with the **THREATS** button next to **NAV**/ | ||
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| - | The fog is deliberately approximate and only indicates roughly where enemies are. | ||
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| - | ===== Threat tiles ===== | ||
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| - | The **TILES** button, next to **THREATS**, | ||
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| - | Both overlays are independent; | ||
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| - | ==== What you actually see ==== | ||
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| - | Both overlays show what your side has **detected**, | ||
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| - | ^ Radar Post in the region ^ Share of enemy groups shown ^ | ||
| - | | none | a quarter | | ||
| - | | level 1 | half | | ||
| - | | level 2 | three quarters, plus the group count printed inside each tile | | ||
| - | | level 3 | all of them | | ||
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| - | A region with no Radar Post is never blind — a quarter of its groups always show, so you can tell that airspace is dangerous. What you can't tell is whether you're seeing all of it. That uncertainty is the thing a Radar Post buys away, and level 3 removes it completely. | ||
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| - | Both overlays are fed from the same detected set, so they always agree: there is never a filled tile without fog over it, or fog over an empty tile. | ||
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| - | See [[security|Security & Threats]] for what drives enemy presence. | ||
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| - | ===== Map modes and backgrounds ===== | ||
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| - | Use the **NAV** and **LOG** buttons to change how region information is displayed: | ||
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| - | * **NAV** is the cleaner navigation view. Region borders and labels remain visible, but the map background is not covered by colored region fills. | ||
| - | * **LOG** is the logistics view. Regions are colored according to their supply state, and regions currently in progress receive additional visual highlighting. Use this view to compare regional progress and decide where deliveries are needed. | ||
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| - | The **Map** button opens the background-map selection. Available styles include light and dark road maps, Outdoors, OpenStreetMap, | ||
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| - | Terrain-oriented backgrounds are especially useful with OpenKneeboard' | ||
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| - | ===== OpenKneeboard moving map ===== | ||
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| - | Add '' | ||
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| - | - Open the map page in OpenKneeboard. | ||
| - | - Select your own helicopter or aircraft marker. | ||
| - | - Press **Follow** in the unit popup. | ||
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| - | The map stays centered on the selected aircraft as its position updates. Dragging the map manually stops following; select the unit and press **Follow** again to resume. | ||
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| - | ==== Follow automatically by player name ==== | ||
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| - | Add your DCS player name to the map URL to skip the manual selection: | ||
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| - | < | ||
| - | https:// | ||
| - | </ | ||
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| - | The map locks onto whichever unit you are currently flying and zooms in once. It works with any browser window — OpenKneeboard, | ||
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| - | * If you are not in the server yet, the map waits and locks on as soon as you spawn. | ||
| - | * After a respawn, a slot change, or a rejoin, the map re-locks on its own — even though a new unit is involved. | ||
| - | * Dragging the map pauses the automatic follow for about ten seconds, then it locks on again. | ||
| - | * Pressing **Stop follow** in the unit popup ends the automatic follow completely. Reload the page to restart it. | ||
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| - | The player name is compared without case sensitivity. Use the exact name shown in the unit popup under **Player**. | ||
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| - | OpenKneeboard' | ||
map.1786970132.txt.gz · Last modified: by 127.0.0.1
