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guides:recover-settlement [2026/09/11 18:23] – external edit 127.0.0.1guides:recover-settlement [2026/09/27 21:59] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[guides|Guides]]+[[:start|Torque Tycoon]] > [[:guides|Guides]]
  
 ====== Recover a Settlement ====== ====== Recover a Settlement ======
  
-Recover a Settlement in unrest by delivering Food to the affected site and filling its stock completely. Full stock restores Trust much faster than merely crossing the supply threshold.+A region in unrest recovers from its source outward. Spread ends only when the source's Trust is back at 55%, and a full Food store brings it there fastest.
  
-  - Open the Live Map and identify the Settlement where the unrest began, not only a neighbour affected by spread. +===== Steps =====
-  - Check its Food stock and calculate the crates needed to reach 100%. +
-  - Select an appropriate Food source and aircraft. A UH-1H delivery adds a temporary Trust-recovery boost. +
-  - Deliver Food until the Settlement is full. +
-  - Keep checking the source Settlement's Trust until it rises above the recovered threshold.+
  
-**Success.** Spread stops when the original source recovers and its paused growth effects return. Once no Settlement in the region is in unrest any more, the extra enemy pressure ends. Enemy groups already on the ground stay until they are cleared. If recovery remains slow, recheck that stock is still full and that Food was delivered to the correct Settlement.+  - **Finding the source.** On the Live Map, the source is the Settlement marked "unrest spreading" or "unrest region-wide", not a neighbour that is only affected by spread. 
 +  - **Planning the delivery.** The source's Food stock shows how many crates are missing to 100%. A UH-1H delivery adds a temporary Trust-recovery boost. 
 +  - **Filling the source.** A full store raises Trust from 30% to 55% in about 40 minutes of flying; at 75% Food the same recovery takes more than four hours. The store has to stay full until the source has recovered. 
 +  - **Filling the affected Settlements.** Inside the source's region, a full store only slows their loss while the source still spreads. In a neighbouring region, 90% Food is enough to hold.
  
-===== Components Used =====+===== Result ===== 
 + 
 +The spread ends when the source recovers, and its paused growth effects return. Once no Settlement in the region is in unrest, the extra enemy pressure ends; enemy groups already on the ground stay until they are cleared. Slow recovery usually means the stock is no longer full or the Food went to a different Settlement. 
 + 
 +A region that is repeatedly dragged down by a neighbour can protect itself with a [[components:projects#civil_defense_office|Civil Defense Office]]. 
 + 
 +===== Components used =====
  
   * [[components:unrest|Unrest]]   * [[components:unrest|Unrest]]
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   * [[components:aircraft|Aircraft]]   * [[components:aircraft|Aircraft]]
   * [[components:live-map|Live Map]]   * [[components:live-map|Live Map]]
 +  * [[components:projects|Projects]]
  
-===== Related Guides =====+===== Related guides =====
  
   * [[guides:deliver-cargo|Deliver Cargo]]   * [[guides:deliver-cargo|Deliver Cargo]]
guides/recover-settlement.1789150991.txt.gz · Last modified: by 127.0.0.1