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guides:deliver-cargo [2026/10/05 19:20] – external edit 127.0.0.1guides:deliver-cargo [2026/10/09 21:13] (current) – external edit 127.0.0.1
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   - Select the destination and use **Deploy smoke** when a visual marker is useful.   - Select the destination and use **Deploy smoke** when a visual marker is useful.
   - Approach the destination's delivery point, see [[components:cargo#delivering_and_storing|Cargo]].   - Approach the destination's delivery point, see [[components:cargo#delivering_and_storing|Cargo]].
-  - Settle low and almost stationary, then unload with ''Cargo > Deliver''.+  - Settle low and almost stationary, then unload with ''Cargo > Deliver''. Under each cargo you can unload all of it or 1, 2, 4, 6 or 24 crates; the rest stays aboard for the next site.
  
 **Success.** The matching crate is consumed by the destination and its stock, Reserve or operating state changes. The message shows the wage the delivery paid. Crates at helipads are placed in free positions around the pad so that they do not stack or block the landing spot. At an airfield, crates are set down behind your aircraft, so any parking position near the Tycoon tent will do. **Success.** The matching crate is consumed by the destination and its stock, Reserve or operating state changes. The message shows the wage the delivery paid. Crates at helipads are placed in free positions around the pad so that they do not stack or block the landing spot. At an airfield, crates are set down behind your aircraft, so any parking position near the Tycoon tent will do.
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 **If the delivery does not count.** Read the radio-menu result and check that the aircraft was settled at the correct delivery point and that the site accepts the cargo. When the aircraft stands at a site that does not take the cargo, the message names that site and the refused cargo. **If the delivery does not count.** Read the radio-menu result and check that the aircraft was settled at the correct delivery point and that the site accepts the cargo. When the aircraft stands at a site that does not take the cargo, the message names that site and the refused cargo.
  
-  * **Unloaded with Drop loaded:** the crates are only set down. Deliver them with ''Cargo > Deliver > Nearby''.+  * **Unloaded with Drop loaded:** the crates are only set down. Deliver them with ''Cargo > Deliver > <Cargo> (N on ground)''. 
 +  * **Crates still lie there right after Deliver or Store:** the result takes a few seconds to arrive. For 30 seconds after a hand-over, these crates do not appear under ''Load nearby'' and cannot be loaded. Crates that were not accepted become available again after that.
   * **Part of the load stays on the ground:** the Projects of that Settlement or airfield need no more of that cargo.   * **Part of the load stays on the ground:** the Projects of that Settlement or airfield need no more of that cargo.
-  * **Settlement Food store FULL:** it takes no more Food. Fly the crate to a Settlement that still has room before the second restart.+  * **Settlement Food store FULL:** it takes no more Food. Deliver unloads only as many Food crates as the store still has room for and keeps the rest aboard; the message says how many it took. A crate refused anyway stays on the pad and can be loaded again at once. Fly it to a Settlement that still has room before the second restart.
   * **Airfield:** an airfield takes deliveries only for its own Projects. To pass cargo on, use ''Cargo > Store'', see [[guides:relay-cargo|Relay Cargo Through Depots]].   * **Airfield:** an airfield takes deliveries only for its own Projects. To pass cargo on, use ''Cargo > Store'', see [[guides:relay-cargo|Relay Cargo Through Depots]].
   * **Cargo Sites empty:** it stays empty until internal cargo is aboard.   * **Cargo Sites empty:** it stays empty until internal cargo is aboard.
-  * **Source looks blocked:** inspect its stored and staged crates before assuming that production has failed.+  * **No Store at a Source:** a Source takes no cargo at all, only its own crates are taken out there. Store at an airfield or a Settlement instead. 
 +  * **Source looks blocked:** inspect its staged crates before assuming that production has failed.
  
 ===== Airplane Cargo Run ===== ===== Airplane Cargo Run =====
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   - Attach the Tycoon crate with the helicopter's normal cargo-hook controls.   - Attach the Tycoon crate with the helicopter's normal cargo-hook controls.
   - Fly it to the appropriate helipad, marked construction point or airfield and set it down there.   - Fly it to the appropriate helipad, marked construction point or airfield and set it down there.
-  - Deliver it with ''Cargo > Deliver > Nearby'', or store it with ''Cargo > Store > Nearby''. Tycoon detects the sling pickup and set-down automatically, but setting a crate down does not deliver it.+  - Deliver it with ''Cargo > Deliver > <Cargo> (N on ground)'', or store it the same way under ''Cargo > Store''. Tycoon detects the sling pickup and set-down automatically, but setting a crate down does not deliver it.
  
 ''Cargo Sites'' is based on internally loaded cargo and may therefore remain empty while a crate is on the hook. ''Cargo Sites'' is based on internally loaded cargo and may therefore remain empty while a crate is on the hook.
guides/deliver-cargo.1791228026.txt.gz · Last modified: by 127.0.0.1